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frame-pass-assemble

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UpdatedMay 16, 2026 at 14:55

Reference for building multi-pass rendering frames in rendiation. Covers pass(), attachment(), render_ctx(), by(), by_if(), FrameCtx, PassContent, UseQuadDraw, and color/depth load-store operations. Use when wiring render passes in a frame — composing geometry, post-processing, MSAA resolves, and frame copies into a complete GPU frame. For the sub layer abstractions and impls (RenderComponent, ShaderHashProvider, ShaderPassBuilder, convenience wrappers) see fundamental-gpu-component-model.

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