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shader-edsl-core

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UpdatedMay 17, 2026 at 07:20

Core language reference for the rendiation shader EDSL — stage-agnostic building blocks. Covers Node<T>, value construction, shader structs, memory layout, control flow, GPU-side iteration, texture operations, atomics, subgroups, #[shader_fn], math functions, and vector/matrix ops. Use when writing any shader expression, struct, or logic — regardless of pipeline stage.

Installation

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