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miramocha
GitHub creator profile

miramocha

Repository-level view of 21 collected skills across 3 GitHub repositories.

skills collected
21
repositories
3
updated
2026-07-24
repository explorer

Repositories and representative skills

class-naming-grid-dungeon
software-developers

Pick C# type suffix and assembly before creating or renaming classes. Read class-naming-patterns.md via review-config.json. Use when adding new C# types, choosing View vs Presenter vs Coordinator, splitting god classes, or renaming type suffixes in griddungeon-game.

2026-07-22
test-plan-grid-dungeon
software-quality-assurance-analysts-and-testers

Writes Grid Dungeon GitHub/PR test plans with consistent structure (automated Edit Mode paths, DevBootstrap manual tables, sign-off, N/A deferrals). Use when creating or updating test plans for issues, PRs, handoff, or ticket close-out.

2026-07-22
create-uitk-design-mirror
software-developers

Creates or refreshes UITK design-mirror assets under Assets/UI/Editor/DesignMirror/ from production shells + placeholder fixtures. Use when the user asks to create a mock/mirror, bootstrap design mirror, add a new mirrored component, or regenerate placeholder UXML/USS for UX visual editing.

2026-07-11
sync-uitk-design-mirror
software-developers

Promotes UITK design-mirror layout and USS from Assets/UI/Editor/DesignMirror/ into production bindable shells under Assets/UI/Screens/. Use when the user asks to sync design mirror, promote mirror to production, or apply UX UITK changes.

2026-07-11
pull-next-backlog-ticket
software-developers

Selects the next highest-priority open item from a GitHub Project backlog (Ready then Backlog, P0→P1→P2), claims it, and starts implementation. Use when the user asks to pull the next ticket, pick up backlog work, start the top priority issue, or work from a GitHub Project board (e.g. users/OWNER/projects/N).

2026-07-11
visualize-uitk-uxml
software-developers

Builds ASCII UI trees, phase visibility tables, and cross-UIDocument maps for Unity UI Toolkit UXML. Use when the user asks to visualize, diagram, or explain a UXML hierarchy (e.g. CommandRail, HubHud, PartyMenu), trace name hooks to C#, or compare rail vs overlay documents.

2026-07-08
audit-centralized-ui-services
software-developers

Audits Grid Dungeon UI presenters, facades, and phase HUD wiring against centralized-ui-services.md and ICentralizedUiSurface. Auto-enables caveman mode (full) for audit output. Use when auditing a component for centralized UI service compliance, migration readiness, CloneTree embed smells, facade lifecycle vocabulary, presentation bus shells/projectors, or before/after extracting a picker/overlay to GameState.

2026-07-08
editor-agent-action
software-developers

Lists and runs Grid Dungeon batch-safe editor menu tools via Miraluna Editor Agent (list-agent-tools.ps1, request-tool-status.ps1). Use when the user asks to run create-dev-bootstrap, ensure-content-database, list agent tools, or regenerate scenes/content from CLI while Unity Editor stays open.

2026-07-04
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