Extended-VRM-Specs
Extended-VRM-Specs contains 3 collected skills from miramocha, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Extract Unity ShaderLab Properties and scaffold VRMXT materials-override catalog JSON. Use when pinning a Unity shader revision, updating lilToon or Poiyomi catalogs under references/catalogs/data/, comparing opaque/cutout/ transparent property blocks, or building curated catalog JSON from upstream .shader sources.
Parse, extract, summarize, and compare JSON and binary chunks in VRM, GLB, and glTF files. Use when checking VRM extensions, VRMXT metadata, round-trip survival, GLB hashes, chunk equality, or semantic JSON differences.
De-slop pass for any text: detects and erases statistical fingerprints of AI writing (negative parallelism / "not X but Y", em-dash abuse, rule-of-three, false ranges, puffery vocabulary, uniform cadence, hedged both-sidesing) and rewrites into the target register — technical specification, README, ADR, academic article, email, blog, anything between. Use when the user says "deslop", "de-slop", "de-slop this", "remove the AI tells", "humanize this", "make this not sound like AI", or invokes /deslop. Also use before publishing any agent-drafted prose in Extended-VRM-Specs. See deslop-markdown.mdc. Adapted from https://github.com/JuliusBrussee/skills.