Creates an Ironsworn player character: name, five stats (Edge/Heart/Iron/Shadow/Wits), three assets, a background vow, and two bonds. Writes CHARACTER.md, VOWS.md, and BONDS.md to the game directory. Use when starting a new campaign or creating a new…
mmacy/osr-plugins
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Rolls Ironsworn oracle tables (Action, Theme, Pay the Price, Settlement Name, etc.) and the Ask the Oracle yes/no oracle. A thin wrapper over `iron.py oracle`. Use when the player asks the oracle a question, needs inspiration, or invokes Pay the Price.
The main Ironsworn play loop. Identifies which move triggers from the player's described action, calls `iron.py` for mechanics, narrates outcomes, and owns the lifecycles of journeys and fights. Use during active play after character/world setup is done.
Orchestrates Ironsworn solo or co-op RPG sessions. Routes to character creation, world setup, the play loop, oracle rolls, and session save/resume. Use when starting or continuing an Ironsworn game, or when the user mentions Ironsworn, iron vows, the…
Saves and resumes an Ironsworn campaign. Writes SESSION.md (game directory, campaign, timeline, roll log) and reloads it on resume. Use at session start, session end, and any time the player says "save" or "resume."
Sets up the campaign's Ironlands: walks the player through "Your Truths" choices (Iron, Religion, Legacies, Magic, etc.) and records the chosen region. Writes TRUTHS.md. Use once at the start of a new campaign, before character finalization or the first scene.
Runs the OSE dungeon exploration turn loop: movement between keyed areas, wandering monster checks, resource tracking, searching, doors, and traps. Use when actively exploring a dungeon or wilderness location during an adventure.
Orchestrates Old-School Essentials (OSE) tabletop RPG sessions. Routes to specialized skills for adventure setup, exploration, encounters, and combat. Use when starting or continuing OSE games, or when user mentions OSE, game master, GM, or adventure.
Manages OSE adventure lifecycle: set up new adventures from module PDFs, build party rosters, resume sessions with recaps, and save session state. Use when starting a new adventure, continuing an existing one, or saving/ending a session.
Guides players through creating Old-School Essentials (OSE) characters step-by-step, including rolling ability scores, choosing classes, buying equipment, and completing character sheets. Use when creating a new OSE character, rolling up a PC, generating a…
Resolve OSE combat — initiative, attacks, damage, saving throws, morale, spells, and death. Use when combat begins or a combat handoff block is provided.
Resolve OSE encounters — surprise, distance, reaction, monster stats, flee/evasion, parley. Use when the party encounters monsters or another entity.