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moasq/nanowave

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120
GitHub stars
32
GitHub forks
9

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Showing 40 of 120 collected skills.

occupation
Software Developers
description

Nanowave build pipeline architecture covering the 6-phase flow (Intent → Analyze → Plan → Build → Fix → Finalize), type contracts parsed via parseClaudeJSON[T], prompt composition with ComposeAgenticSystemPrompt, and Claude client integration. Use when…

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occupation
Software Developers
description

App Clip implementation with separate lightweight target, associated domains, NSUserActivity URL handling, SKOverlay full-app promotion, and size/API constraints. Use when adding an App Clip experience to an iOS app.

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occupation
Software Developers
description

Authentication architecture with email/password, Apple Sign In, Google Sign In, and anonymous guest modes. Covers AuthService as @Observable @MainActor, AuthGuardView gate pattern, optional auth flow, Supabase delegation, and session lifecycle management. Use…

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occupation
Software Developers
description

Safari Web Extension integration with content scripts, background service workers, native messaging via SFSafariExtensionHandler, and manifest v3 configuration. Use when adding a Safari browser extension target to an iOS or macOS app.

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occupation
Software Developers
description

Share extension with NSExtensionActivationRule filtering, SLComposeServiceViewController handling, App Group data sharing, and shared content processing for URLs, text, and images. Use when adding share sheet integration to an iOS app.

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occupation
Software Developers
description

Download free game sprites/textures/3D models and generate procedural assets. Covers nw_download_asset tool, texture factories, sprite atlas organization, 3D model loading, and programmatic asset creation.

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occupation
Software Developers
description

Game UI patterns: SwiftUI HUD overlays on SpriteKit, menus (main/pause/game-over), virtual joystick/d-pad, score displays, health bars, tutorial onboarding.

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occupation
Software Developers
description

Use for 3D games: racing, 3D sports, board games, marble maze, tower defense, bowling. SceneKit + SceneView architecture, 3D scene hierarchy, physics, game loop, primitives, materials, cameras, particles, audio.

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occupation
Software Developers
description

Use for 2D games: arcade, puzzle, sports, ping pong, platformer, shooter, 2D racing. SpriteKit + SpriteView architecture, scene hierarchy, physics, game loop, audio, particles, game feel.

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occupation
Software Developers
description

Live Activities: ActivityKit, Dynamic Island, Lock Screen widgets, push updates. Use when implementing app features related to live activities.

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occupation
Graphic Designers
description

Post-build visual UI/UX review: capture simulator screenshots, evaluate with vision, collect findings, fix issues sequentially. Use after successful builds to ensure visual quality.

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occupation
Web Developers
description

Handle user-pasted images: install as app icons, add to asset catalogs as named image sets, or use as design references. Use when the user attaches images.

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occupation
Software Developers
description

WidgetKit: timeline providers, widget families, intent configuration, deep links. Use when implementing app features related to widgets.

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occupation
Software Developers
description

Comprehensive media patterns: video playback, audio/music players, HLS streaming, remote images, AVAudioSession, memory management. Use when implementing any media-related features.

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occupation
Software Developers
description

Navigation patterns: NavigationStack, TabView, split view, deep linking. Use when implementing UI patterns related to navigation.

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occupation
Web Developers
description

Reusable UI component patterns: buttons, cards, input fields, loading states, badges, toggles, pickers, empty states. Use when creating any interactive UI element, building reusable views, or composing component hierarchies. Triggers: Button, TextField,…

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occupation
Web & Digital Interface Designers
description

Design system rules: AppTheme token pattern, Color(hex:) extension, Colors/Fonts/Spacing/Style enums, SF Symbols, typography tokens. Use when defining colors, spacing, fonts, or any visual design tokens, or when creating/editing AppTheme. Triggers: AppTheme,…

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occupation
Web & Digital Interface Designers
description

Layout patterns: VStack/HStack/ZStack composition, view structure, subview extraction, GeometryReader alternatives, safe area handling. Use when arranging views, building screen layouts, or structuring view hierarchies. Triggers: VStack, HStack, ZStack,…

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occupation
Web & Digital Interface Designers
description

macOS UI components: button styles, context menus, tables, drag-and-drop, keyboard shortcuts. Use when working on macOS component patterns, desktop UI, or Mac app interactions. Triggers: Button, Table, Menu, contextMenu, keyboardShortcut, component.

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occupation
Software Developers
description

macOS layout patterns: window sizing, toolbar, sidebar columns, resizable windows, Dynamic Type. Use when working on macOS layout, window management, or toolbar customization. Triggers: layout, window, toolbar, sidebar, defaultSize, windowResizability.

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occupation
Web Developers
description

macOS platform patterns: window management, menu bar, keyboard shortcuts, Settings, drag-and-drop, App Sandbox. Use when building macOS-specific features, handling desktop input, or implementing Mac app patterns. Triggers: macOS, Mac, desktop, menu bar,…

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occupation
Software Developers
description

macOS navigation patterns: NavigationSplitView, WindowGroup, Settings scene, MenuBarExtra, multiple windows. Use when working on macOS navigation, window management, or scene architecture. Triggers: navigation, NavigationSplitView, WindowGroup, Settings,…

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occupation
Web Developers
description

Navigation architecture: NavigationStack, NavigationSplitView, TabView, sheets, fullScreenCover, type-safe routing, programmatic navigation. Use when setting up app navigation, adding screens, presenting modals, or building tab-based flows. Triggers:…

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occupation
Software Quality Assurance Analysts & Testers
description

Quality review and accessibility audit workflow: severity-based findings, structured Markdown output, fix planning. Use when running /quality-review, /accessibility-audit, reviewing code quality, or auditing accessibility compliance. Triggers: review, audit,…

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occupation
Software Developers
description

SwiftUI best practices for views, state management, animations, forms, lists, scroll, performance, and modern APIs. Use when writing ANY SwiftUI view, creating UI components, managing @State/@Observable, or building layouts. Triggers: View, body, @State,…

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occupation
Web Developers
description

tvOS UI components: card buttons, focus states, media tiles, text entry, progress indicators. Use when working on tvOS component patterns, focus styling, or card-based UI. Triggers: Button, card, focus, CardButtonStyle, component, tile.

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occupation
Web Developers
description

tvOS layout patterns: focus-driven layout, large-screen content grids, 16:9 safe area, shelf-based browsing. Use when working on tvOS view layouts, content arrangement, or adapting UI for the big screen. Triggers: layout, grid, shelf, LazyVGrid, focus section.

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occupation
Web Developers
description

tvOS navigation: top TabView tabs, focus-based drill-down, full-screen presentations. Use when working on tvOS navigation patterns, tab bars, or focus-driven transitions. Triggers: TabView, NavigationStack, focus, tab bar, navigation.

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occupation
Web Developers
description

tvOS platform patterns: Siri Remote input handling, Top Shelf extensions, media playback, focus engine, parallax effects. Use when building tvOS-specific features, handling remote input, or implementing TV app patterns. Triggers: tvOS, Siri Remote, Top Shelf,…

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occupation
Software Developers
description

visionOS UI components: glass backgrounds, hover effects, ornaments, 3D content views. Use when working on visionOS component patterns, spatial UI, or Vision Pro interactions. Triggers: Button, glass, hover, ornament, RealityView, Model3D, component.

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occupation
Web Developers
description

visionOS layout patterns: window sizing, volume sizing, spatial depth, Dynamic Type. Use when working on visionOS layout, window management, or spatial arrangement. Triggers: layout, window, volume, sizing, defaultSize, depth.

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occupation
Web Developers
description

visionOS navigation patterns: WindowGroup, volumes, immersive spaces, NavigationStack, TabView. Use when working on visionOS navigation, scene management, or window transitions. Triggers: navigation, WindowGroup, ImmersiveSpace, TabView, NavigationStack,…

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occupation
Web Developers
description

visionOS platform patterns: scene types, RealityKit, spatial gestures, hand tracking, entity interaction. Use when building visionOS-specific features, handling spatial input, or implementing Vision Pro app patterns. Triggers: visionOS, Vision Pro,…

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occupation
Web Developers
description

watchOS UI components: watch-sized buttons, grouped lists, toggles, pickers, progress, empty states. Use when working on shared watchOS patterns related to components.

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occupation
Web Developers
description

watchOS layout: glanceable design, watch-sized stacks, containerRelativeFrame, 1-2 second interaction principles. Use when working on shared watchOS patterns related to layout.

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occupation
Software Developers
description

watchOS navigation: NavigationStack, vertical page TabView, sheets, alerts — no NavigationSplitView. Use when working on shared watchOS patterns related to navigation.

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occupation
Software Developers
description

watchOS platform patterns: Digital Crown, Always On Display, battery constraints, WKApplicationDelegate lifecycle, wrist detection. Use when working on shared watchOS patterns related to watchos patterns.

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occupation
Web Developers
description

App Clips: lightweight instant experiences, URL/NFC/QR invocation, SKOverlay for full app promotion, 15MB size constraint. Use when creating an App Clip experience, handling invocation URLs, or promoting the full app. Triggers: App Clip, AppClip, SKOverlay,…

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occupation
Software Developers
description

Live Activities and Dynamic Island: ActivityKit, ActivityAttributes, real-time updates on Lock Screen and Dynamic Island. Use when showing live-updating content, delivery tracking, sports scores, or timers on the Lock Screen. Triggers: Live Activity, Dynamic…

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occupation
Software Developers
description

Notification service extension: rich push notification modification, media attachment downloads, content transformation before display. Use when customizing push notification content, downloading images for notifications, or modifying notification payloads.…

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Showing 40 of 120 collected skills.

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