Nanowave build pipeline architecture covering the 6-phase flow (Intent → Analyze → Plan → Build → Fix → Finalize), type contracts parsed via parseClaudeJSON[T], prompt composition with ComposeAgenticSystemPrompt, and Claude client integration. Use when…
moasq/nanowave
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Skills in this repository
Showing 40 of 120 collected skills.
App Clip implementation with separate lightweight target, associated domains, NSUserActivity URL handling, SKOverlay full-app promotion, and size/API constraints. Use when adding an App Clip experience to an iOS app.
Authentication architecture with email/password, Apple Sign In, Google Sign In, and anonymous guest modes. Covers AuthService as @Observable @MainActor, AuthGuardView gate pattern, optional auth flow, Supabase delegation, and session lifecycle management. Use…
Safari Web Extension integration with content scripts, background service workers, native messaging via SFSafariExtensionHandler, and manifest v3 configuration. Use when adding a Safari browser extension target to an iOS or macOS app.
Share extension with NSExtensionActivationRule filtering, SLComposeServiceViewController handling, App Group data sharing, and shared content processing for URLs, text, and images. Use when adding share sheet integration to an iOS app.
Download free game sprites/textures/3D models and generate procedural assets. Covers nw_download_asset tool, texture factories, sprite atlas organization, 3D model loading, and programmatic asset creation.
Game UI patterns: SwiftUI HUD overlays on SpriteKit, menus (main/pause/game-over), virtual joystick/d-pad, score displays, health bars, tutorial onboarding.
Use for 3D games: racing, 3D sports, board games, marble maze, tower defense, bowling. SceneKit + SceneView architecture, 3D scene hierarchy, physics, game loop, primitives, materials, cameras, particles, audio.
Use for 2D games: arcade, puzzle, sports, ping pong, platformer, shooter, 2D racing. SpriteKit + SpriteView architecture, scene hierarchy, physics, game loop, audio, particles, game feel.
Live Activities: ActivityKit, Dynamic Island, Lock Screen widgets, push updates. Use when implementing app features related to live activities.
Post-build visual UI/UX review: capture simulator screenshots, evaluate with vision, collect findings, fix issues sequentially. Use after successful builds to ensure visual quality.
Handle user-pasted images: install as app icons, add to asset catalogs as named image sets, or use as design references. Use when the user attaches images.
WidgetKit: timeline providers, widget families, intent configuration, deep links. Use when implementing app features related to widgets.
Comprehensive media patterns: video playback, audio/music players, HLS streaming, remote images, AVAudioSession, memory management. Use when implementing any media-related features.
Navigation patterns: NavigationStack, TabView, split view, deep linking. Use when implementing UI patterns related to navigation.
Reusable UI component patterns: buttons, cards, input fields, loading states, badges, toggles, pickers, empty states. Use when creating any interactive UI element, building reusable views, or composing component hierarchies. Triggers: Button, TextField,…
Design system rules: AppTheme token pattern, Color(hex:) extension, Colors/Fonts/Spacing/Style enums, SF Symbols, typography tokens. Use when defining colors, spacing, fonts, or any visual design tokens, or when creating/editing AppTheme. Triggers: AppTheme,…
Layout patterns: VStack/HStack/ZStack composition, view structure, subview extraction, GeometryReader alternatives, safe area handling. Use when arranging views, building screen layouts, or structuring view hierarchies. Triggers: VStack, HStack, ZStack,…
macOS UI components: button styles, context menus, tables, drag-and-drop, keyboard shortcuts. Use when working on macOS component patterns, desktop UI, or Mac app interactions. Triggers: Button, Table, Menu, contextMenu, keyboardShortcut, component.
macOS layout patterns: window sizing, toolbar, sidebar columns, resizable windows, Dynamic Type. Use when working on macOS layout, window management, or toolbar customization. Triggers: layout, window, toolbar, sidebar, defaultSize, windowResizability.
macOS platform patterns: window management, menu bar, keyboard shortcuts, Settings, drag-and-drop, App Sandbox. Use when building macOS-specific features, handling desktop input, or implementing Mac app patterns. Triggers: macOS, Mac, desktop, menu bar,…
macOS navigation patterns: NavigationSplitView, WindowGroup, Settings scene, MenuBarExtra, multiple windows. Use when working on macOS navigation, window management, or scene architecture. Triggers: navigation, NavigationSplitView, WindowGroup, Settings,…
Navigation architecture: NavigationStack, NavigationSplitView, TabView, sheets, fullScreenCover, type-safe routing, programmatic navigation. Use when setting up app navigation, adding screens, presenting modals, or building tab-based flows. Triggers:…
Quality review and accessibility audit workflow: severity-based findings, structured Markdown output, fix planning. Use when running /quality-review, /accessibility-audit, reviewing code quality, or auditing accessibility compliance. Triggers: review, audit,…
SwiftUI best practices for views, state management, animations, forms, lists, scroll, performance, and modern APIs. Use when writing ANY SwiftUI view, creating UI components, managing @State/@Observable, or building layouts. Triggers: View, body, @State,…
tvOS UI components: card buttons, focus states, media tiles, text entry, progress indicators. Use when working on tvOS component patterns, focus styling, or card-based UI. Triggers: Button, card, focus, CardButtonStyle, component, tile.
tvOS layout patterns: focus-driven layout, large-screen content grids, 16:9 safe area, shelf-based browsing. Use when working on tvOS view layouts, content arrangement, or adapting UI for the big screen. Triggers: layout, grid, shelf, LazyVGrid, focus section.
tvOS navigation: top TabView tabs, focus-based drill-down, full-screen presentations. Use when working on tvOS navigation patterns, tab bars, or focus-driven transitions. Triggers: TabView, NavigationStack, focus, tab bar, navigation.
tvOS platform patterns: Siri Remote input handling, Top Shelf extensions, media playback, focus engine, parallax effects. Use when building tvOS-specific features, handling remote input, or implementing TV app patterns. Triggers: tvOS, Siri Remote, Top Shelf,…
visionOS UI components: glass backgrounds, hover effects, ornaments, 3D content views. Use when working on visionOS component patterns, spatial UI, or Vision Pro interactions. Triggers: Button, glass, hover, ornament, RealityView, Model3D, component.
visionOS layout patterns: window sizing, volume sizing, spatial depth, Dynamic Type. Use when working on visionOS layout, window management, or spatial arrangement. Triggers: layout, window, volume, sizing, defaultSize, depth.
visionOS navigation patterns: WindowGroup, volumes, immersive spaces, NavigationStack, TabView. Use when working on visionOS navigation, scene management, or window transitions. Triggers: navigation, WindowGroup, ImmersiveSpace, TabView, NavigationStack,…
visionOS platform patterns: scene types, RealityKit, spatial gestures, hand tracking, entity interaction. Use when building visionOS-specific features, handling spatial input, or implementing Vision Pro app patterns. Triggers: visionOS, Vision Pro,…
watchOS UI components: watch-sized buttons, grouped lists, toggles, pickers, progress, empty states. Use when working on shared watchOS patterns related to components.
watchOS layout: glanceable design, watch-sized stacks, containerRelativeFrame, 1-2 second interaction principles. Use when working on shared watchOS patterns related to layout.
watchOS navigation: NavigationStack, vertical page TabView, sheets, alerts — no NavigationSplitView. Use when working on shared watchOS patterns related to navigation.
watchOS platform patterns: Digital Crown, Always On Display, battery constraints, WKApplicationDelegate lifecycle, wrist detection. Use when working on shared watchOS patterns related to watchos patterns.
App Clips: lightweight instant experiences, URL/NFC/QR invocation, SKOverlay for full app promotion, 15MB size constraint. Use when creating an App Clip experience, handling invocation URLs, or promoting the full app. Triggers: App Clip, AppClip, SKOverlay,…
Live Activities and Dynamic Island: ActivityKit, ActivityAttributes, real-time updates on Lock Screen and Dynamic Island. Use when showing live-updating content, delivery tracking, sports scores, or timers on the Lock Screen. Triggers: Live Activity, Dynamic…
Notification service extension: rich push notification modification, media attachment downloads, content transformation before display. Use when customizing push notification content, downloading images for notifications, or modifying notification payloads.…
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