| name | hunk-launch-video |
| description | Produces Hunk videos by driving the real TUI headlessly in a PTY, compositing captioned 1080p frames in Chromium, and encoding with ffmpeg. Use for feature demos, workflow explainers, announcements, launch videos, and full-release roundups. |
Hunk video pipeline
Source-checkout only: the pipeline lives in scripts/launch-video/, which never ships to npm.
It can be used for pull-request demos as well as maintainer release videos. Unix-only — the
capture scripts exec /bin/bash.
Generates product videos where every terminal frame is the real Hunk TUI —
no screen recording, no mockups. Three stages:
capture.ts (bun) drive Hunk over a PTY, snap styled keyframes to PNG
compose.mjs (node + Playwright) render each PNG on a 1920x1080 HTML stage in Chromium
ffmpeg encode the composited PNGs at 30fps to mp4/webm
Playwright controls headless Chromium: for each planned frame it loads the
terminal PNG onto the HTML stage, applies the window chrome, cards, captions,
and transition state, then screenshots the completed stage back to PNG. ffmpeg
sequences those composited screenshots into the final videos.
The generic machinery (PTY driving, keyframe rendering, storyboard planning,
Chromium compositing, the stage template) is the @hunk/term-video workspace
package in packages/term-video/; scripts/launch-video/ holds only Hunk's
scenes, captions, and cards on top of it.
Choosing a recipe
The pipeline is not release-specific. Choose the editorial scope, then use the
same capture → composite → encode stages:
- Single feature: a short demonstration of one capability or workflow. Use
the single-feature recipe below and capture only the required scene.
- Full release: a multi-feature roundup based on a release's changelog or
highlights. Use the full-release recipe and update the canonical storyboard.
- Custom video: author any set of scenes and
SHOTS for tutorials,
comparisons, announcements, or workflow explainers; follow the scene and
storyboard rules below.
Creating a video
Expect ~3–6 min for capture and ~2–4 min for compose — run both with a long
timeout (or in the background); each logs per-snap / per-shot progress.
compose.mjs needs node ≥ 18 on PATH (bun alone is not enough).
bun install
bun run scripts/launch-video/capture.ts
printf '{"name":"hunk-video-work","private":true}\n' > .video-work/package.json
cd .video-work
bun add playwright playwright-core
bunx playwright install chromium
cd ..
node scripts/launch-video/compose.mjs .video-work
cd .video-work
ffmpeg -y -f concat -safe 0 -i concat.txt -vf "fps=30,format=yuv420p" \
-c:v libx264 -preset slow -crf 18 -movflags +faststart launch.mp4
ffmpeg -y -f concat -safe 0 -i concat.txt -vf "fps=30,format=yuv420p" \
-c:v libvpx-vp9 -b:v 0 -crf 32 -row-mt 1 launch.webm
Iterate on one scene without re-capturing the rest:
SCENES=review bun run scripts/launch-video/capture.ts
Scene names are the wants("...") guards in capture.ts's main(). Note
SCENES= only narrows capture; compose.mjs preflights that every frame its
SHOTS table references exists in frames/ and fails fast listing any missing
ones, so a full composite still needs every scene captured at least once.
Single-feature recipe
For a short test, demo, or one-feature announcement, capture and composite only
the scene for that feature:
-
Pick one user-visible capability and find its scene name in the
wants("...") guards. If it does not have a scene, author one using the
guidance below. Capture only that scene:
SCENES=review bun run scripts/launch-video/capture.ts
-
Make a scratch compositor beside the canonical one so its imports and
repo-relative paths continue to work:
cp scripts/launch-video/compose.mjs scripts/launch-video/compose-one-feature.mjs
-
In the scratch copy, trim SHOTS to an opening card, only the selected
feature's frames, and an outro card. Rewrite those cards and captions for
the scoped cut. Sequence lengths must still match the captured frame names.
-
Composite into the same work directory, then run the normal ffmpeg commands
with descriptive output names:
node scripts/launch-video/compose-one-feature.mjs .video-work
cd .video-work
ffmpeg -y -f concat -safe 0 -i concat.txt -vf "fps=30,format=yuv420p" \
-c:v libx264 -preset slow -crf 18 -movflags +faststart hunk-feature-demo.mp4
ffmpeg -y -f concat -safe 0 -i concat.txt -vf "fps=30,format=yuv420p" \
-c:v libvpx-vp9 -b:v 0 -crf 32 -row-mt 1 hunk-feature-demo.webm
cd ..
rm scripts/launch-video/compose-one-feature.mjs
Keep the scratch compositor uncommitted. The canonical compose.mjs remains
the checked-in reference storyboard. If you added a capture scene only to make
PR evidence, revert that scene after encoding; retain it only when it is useful
checked-in demo coverage and belongs to the submitted change.
Full-release recipe
- Read the release section in
CHANGELOG.md. If it has a hand-written
Highlights list (0.18.0 has one; Changesets does not generate them), use
that list as the storyboard. Otherwise distill 4–6 user-visible headlines
from the Minor Changes — per-PR entries are too granular to shoot — and
confirm the shortlist with the user before capturing.
- Rewrite the canonical storyboard's editorial surface (next section), adding
or adjusting capture scenes as needed (see "Authoring scenes").
- Capture every scene referenced by the full storyboard, composite it, and
encode both formats using the main workflow above.
- Verify the complete cut (see "Verification") and deliver both files. When
hunk-release invoked this workflow, return the approved MP4 and WebM to that skill for versioned naming and GitHub user-attachment embedding; do not upload or edit the public release without its confirmation gate.
Per-video editorial surface
The capture machinery is reusable, but the storyboard is editorial content for
one video. Rewrite it to match the video's scope. As of this writing, the
checked-in reference storyboard is the full 0.18.0 release video:
compose.mjs: the whole SHOTS table; OPEN_CARD (version badge);
OUTRO_CARD (headline, install commands, footer); EXTENSIONS_CARD; every
<span class="badge">NEW</span> in captions — a NEW badge is a claim about
this release, so drop or move them as features age.
capture.ts: the scene functions and the wants() guards in main() are
the current storyboard's scene list, plus hunk-side glue (launchHunk,
launchHunkShell, createDemoRepo, the keyboard probe).
Reusable machinery lives in @hunk/term-video (packages/term-video/) —
extend it there, don't fork it into the scripts: createKeyframer,
launchApp/launchShell, createCommandWrapper, typeCommand,
ensureKeyboardIsLive, makeSceneFilter (src/capture.ts); the unit-tested
storyboard planner with the caption/timing semantics (src/plan.mjs);
composeStoryboard with font/Chromium resolution and the missing-keyframe
preflight (src/compose.mjs); and the stage template (src/stage.html).
Environment gotchas
Sandbox-specific bullets are marked; each cost real debugging time.
-
Run capture.ts with bun from the repo root. tuistory uses subpath
self-imports (tuistory/pty) that only resolve inside this repo's
node_modules; running the script from elsewhere resolves tuistory from
bun's global cache and crashes. (Output location is unaffected — it defaults
to <repo>/.video-work/ via import.meta.url.)
-
ghostty-opentui is a transitive dep (via tuistory) with an exports map:
import "ghostty-opentui/image" (not .../dist/image.js), resolved
relative to tuistory — @hunk/term-video/capture's createKeyframer does
the Bun.resolveSync dance.
-
Playwright must match the Chromium it drives. The portable setup above
installs playwright and playwright-core together, then downloads their
matching Chromium build. It works on macOS and Linux and is preferred when
bandwidth and browser downloads are available; leave CHROMIUM_PATH unset
so Playwright uses that managed browser. On Linux, if Chromium reports
missing system libraries, run bunx playwright install-deps chromium (it
may require sudo) before retrying.
To reuse an existing system, CI, or sandbox Chromium instead, install the
playwright-core version provided by that environment and set its executable
explicitly:
cd .video-work
bun add playwright-core@<matching-version>
cd ..
CHROMIUM_PATH=/path/to/chromium node scripts/launch-video/compose.mjs .video-work
Common executable locations include $(command -v chromium) or
$(command -v google-chrome) on Linux and
/Applications/Google Chrome.app/Contents/MacOS/Google Chrome on macOS.
In an environment with a preinstalled Playwright toolchain, read that
toolchain's package.json to get the exact driver version. For example, the
Anthropic sandbox exposes it through /opt/pw-browsers/.links/*:
cat "$(cat /opt/pw-browsers/.links/* | head -1)/package.json" | grep '"version"'
Authoring scenes (capture.ts)
- Shared geometry is 140x32 cells rendered at fontSize 16 / dpr 2 → 2688x1536
PNGs. Keep every scene at this size so all frames fit one window.
- Helpers:
createDemoRepo() and launchHunkShell() are hunk-side glue in
the script (git repo built from examples/2-mini-app-refactor; interactive
bash with a real hunk command on PATH and a clean ❯ prompt); snap,
typeCommand, launchApp/launchShell, and createCommandWrapper come
from @hunk/term-video/capture.
- Always
waitForText on scene-specific content before the first snap, and
call ensureKeyboardIsLive() before scripted keypresses — the first key
after startup can be dropped (real race, the helper toggles ? to prove
keys land).
- Animation = one snap per keypress. Cursor walks and typing effects are
just every
j/k/character captured as its own frame and played back at
0.2–0.3s per frame. Prefer this over sparse keyframes: three stills read as
a slideshow, per-press frames read as motion.
renderTerminalToImage auto-trims trailing blank rows, so short outputs
(CLI scenes) produce short PNGs — the stage handles this by sampling the
image's bottom-left pixel and painting the window body to match.
manifest.json is a capture-side inventory of the current run only;
compose.mjs ignores it (frames resolve by name from SHOTS), and after a
SCENES= run it is partial while frames/ stays cumulative.
- Demo content that must exist: STML notes come from
examples/9-agent-markup-notes (launch with --experimental), extension
scenes from examples/extensions/ loaded via --extension <path> (explicit
paths skip the repo trust prompt). The pager pipe is git diff | hunk pager
— bare hunk on piped stdin prints help. Sidebar toggle is s; comment
draft is c, save with Ctrl+S (\x13).
Storyboard model (compose.mjs)
SHOTS is the whole edit: one entry per shot, dur in seconds, played as
unique frames + per-frame durations in an ffmpeg concat list (holds cost one
frame, so runtime is dominated by transitions, not length).
capKey is caption identity: the caption slides in only when capKey
changes, and continuation shots that share a capKey without restating
caption keep the previous caption on screen. Sequences (walks, typing) are
generated with Array.from spreads.
- Sequence lengths must match capture loop bounds:
walk("j", 10) in
capture.ts produces review-walk-00..09, consumed by
Array.from({length: 9}) (+ the opening frame) in SHOTS. Change one side
and the other breaks — the preflight check names any frame that's missing.
enter: true fades/scales the surface in — use it for cards and the first
terminal shot only.
- Caption HTML vocabulary:
<span class="badge">NEW</span> amber pill,
<span class="hl"> amber highlight, <span class="dim"> muted. Cards use
badge / h1/h2 / sub / cmds+cmd / foot classes from
packages/term-video/src/stage.html.
- Target pacing: money shots hold 3–4s, context shots 2–3s, typing/walk frames
0.2–0.6s; keep the total near 60s.
Content accuracy (learned the hard way)
- Verify install commands against reality, not the README: check
npm view hunkdiff dist-tags. A prerelease needs npm i -g hunkdiff@beta;
brew install hunk only serves stable (homebrew-core Autobump, lags npm) —
omit brew on prerelease cards.
- Label demo extensions as examples. The triage board, CSS palette, and
semver views are
examples/extensions/, not shipped features — caption them
with a dimmed example: prefix. The real features are the APIs (sidebars,
file views, commands, dialogs).
- Window titles are decorative but must not lie: the shell scenes run bash,
so keep their titles generic (
shell — …) rather than naming a shell the
capture doesn't launch.
- STML requires
--experimental; say so on the outro card.
- The video is silent — never imply audio in the video or its announcement copy.
Verification and delivery
-
Eyeball keyframes in .video-work/frames/ (Read renders PNGs) after
capture — especially new scenes — before compositing.
-
After encoding, return to the repository root, set VIDEO to the produced
MP4, and inspect a mid-animation point, each new scene, and the outro:
VIDEO=.video-work/hunk-feature-demo.mp4
ffmpeg -y -ss 2 -i "$VIDEO" -frames:v 1 .video-work/check.png
ffprobe -show_entries format=duration "$VIDEO"
Captions must persist through the extracted animation frames.
-
Outputs stay under .video-work/: the full-release recipe creates
launch.mp4/launch.webm, while the single-feature recipe above creates
hunk-feature-demo.mp4/hunk-feature-demo.webm. .video-work/ is
gitignored — never commit the video or its frames. For a standalone video
request, send both files to the user directly (mp4: social/Slack; webm: web
embeds), report duration and file sizes, and flag if the mp4 exceeds ~10 MB
(Slack) or ~15 MB (X). When invoked by hunk-release, hand both files back
to that workflow instead; it owns versioned filenames, GitHub's
user-attachment limit, public embedding, and inline-player verification.
Copy them elsewhere only if the user names a destination.