| name | coding-guidance-qt |
| description | Qt C++ implementation and review guidance for QObject, QWidget/model-view, signals and slots, thread affinity, `.ui` forms, and Qt build tooling; use `coding-guidance-cpp` for non-Qt C++ design. Portable across Qt5/Qt6 repositories with a QWidget desktop focus. |
Qt Coding Guidance
This skill adds portable Qt implementation, refactoring, and review guidance
for Qt C++ code with a QWidget desktop focus. Widget, dialog, model/view,
Designer, and desktop-UX guidance here is specific to Widgets work; broader
QObject, threading, and build guidance also applies to non-UI Qt C++ code.
Adjacent Skills
This skill provides portable Qt engineering principles. Compose with:
- Workflow: thinking (ambiguous decision framing),
recursive-thinking (stress-testing),
security (threat modeling)
- Domain overlays: ui-guidance (ordinary graphical UI work),
ui-design-guidance (stronger design and UX work),
project-core-dev (repo-specific completion discovery and reporting when
needed),
project-platform-diagnose (environment-sensitive diagnosis)
Use this as the default principle skill for Qt code. Reach for
coding-guidance-cpp only when the task is mostly non-Qt C++ or needs deeper
general C++ design judgment than Qt-specific guidance.
Quick Routing
Open bundled references only when the task actually needs them:
- references/qt-build-compatibility.md
for CMake, generated-code, or Qt5/Qt6 compatibility work
- references/qt-debugging-checklist.md
for diagnosis-heavy tasks
- references/qt-designer-ui-files.md
for
.ui files, Qt Widgets Designer, uic, or generated ui_*.h code
- references/qt-layouts-and-desktop-ux.md
for layout, dialog, panel, and desktop-UX work
- references/qt-model-view-checklist.md
for
QAbstractItemModel, roles, resets, selections, and model/view contract work
- references/qt-review-evidence.md for
Qt-specific review hotspots and the evidence needed to support findings
Stay in the main skill when the task is broad Qt implementation or review and
no single failure mode dominates yet.
When Not to Lean on This Skill
- non-Qt work
- pure backend or library code written in C++ that does not use Qt types,
eventing, object lifetime, or Qt build tooling
- Qt Quick or QML-first work; use only the QObject, threading, and build
guidance here when it genuinely applies, and rely on a QML/Qt Quick-specific
skill or repo guidance for declarative UI architecture, bindings, and scene
graph concerns
- design-only work where no Qt API, object model, build, or code judgment is
needed
Implementation Workflow
- Read the touched widgets, models, controllers, dialogs,
.ui forms, tests,
and build files before editing.
- Infer intended behavior from current signals and slots, ownership, thread
affinity, layouts, and tests when the request is partially specified. Ask
only when multiple plausible Qt designs would change semantics.
- Choose the narrowest change that keeps QObject ownership, event ordering,
layout behavior, model contracts, and UI-thread rules explicit.
- Implement with one clear application bootstrap, small widget responsibilities,
modern typed
connect usage, minimal GUI-thread work, and narrow seams
between widgets and domain logic.
- Add or update deterministic tests close to the changed behavior. Default:
Qt Test for widget, signal-slot, and model behavior; GoogleTest for pure
non-Qt domain logic. Do not mix both in the same seam without a reason. If
the repo already uses Qt Test, use
QSignalSpy-style assertions for signal
contracts.
- Run the narrowest relevant formatter, build, test, and affected-platform
smoke path the repo supports. If the change touches Qt5/Qt6 compatibility,
validate each supported build variant.
Refactoring Workflow
Use this instead of the default implementation workflow when the task is
primarily cleanup or restructuring:
- Capture current ownership, signal flow, event-loop assumptions, thread
affinity, layout behavior, and model or binding contracts.
- Break the refactor into small slices that preserve visible behavior.
- Remove long widget constructors, tangled signal chains, view-model leakage,
duplicated object wiring, and layout hacks one step at a time.
- Keep tests or smoke paths passing after each slice; add characterization
coverage first when behavior is unclear.
- Stop when the code is simpler, safer around lifetime and threading, and
easier to reason about.
Review Workflow
When reviewing (not implementing), skip the implementation workflow and use this
instead:
- Read the change in full before commenting.
- Identify findings, ordered by severity:
Critical > Important >
Suggestion.
- Prioritize ownership and deletion bugs, cross-thread QObject misuse,
connection lifetime mistakes, GUI-thread blocking, model/view contract
violations, layout breakage, Qt5/Qt6 build regressions, resource-path and
platform assumptions, and missing tests.
- State findings with concrete evidence and the likely consequence.
- For Qt-specific claims, name the proof: sender/receiver types and lifetimes
for signal issues, thread affinity for cross-thread issues, begin/end and
reset boundaries for model issues, and the visible interaction path for
layout or
.ui regressions.
Do not edit code or require findings to be fixed unless the user also asks for
remediation.
Qt Rules
First tier - causes bugs
- These rules apply to Qt C++ broadly; Widget-specific rules appear in later
sections.
- Treat
QObject ownership, parent-child lifetime, and thread affinity as core
contracts, not cleanup details
- Every Widgets application gets exactly one
QApplication; create it before
any widget, QPixmap, QIcon, or other GUI object
- Do not copy
QObject subclasses; keep lifetime and ownership explicit
- Use
deleteLater() when direct deletion could occur during event handling,
from the wrong thread, or before queued work is safely drained. Direct
destruction is appropriate when ownership, thread affinity, and event-loop
state make it safe. Verify that the owning event loop will actually process a
deferred deletion.
- Do not touch GUI objects from non-GUI threads
- Bind connection lifetime to a context object when possible so queued work does
not outlive the receiver
- Prefer the typed
connect syntax over string-based SIGNAL and SLOT
macros unless the repo is constrained by old APIs
- Do not block the GUI thread with filesystem, network, database, or heavy CPU
work
- When model data changes, emit the correct notifications and bracket
structural changes with the correct begin/end calls
- Do not hand-place widgets with
setGeometry() when a real layout should own
sizing and positioning
Second tier - prevents mistakes
- Keep widgets, models, delegates, dialogs, and business logic separated
enough to test behavior without full UI setup
- Prefer explicit ownership and small helper objects over hidden globals or
wide controller classes
- Keep slot bodies short; move non-trivial work into named helpers, presenters,
or model logic
- Prefer Qt containers, strings, and utilities where the repo already uses
them; do not introduce needless conversions at every boundary
- Follow the repo's Qt version and idioms before introducing newer Qt APIs
- Keep compiler, clazy, and Qt-specific warnings at zero in repo-owned code
Ownership, eventing, and threads
- Parent a QObject only when the parent truly owns it for the same lifetime.
Avoid parented stack objects and mixed manual-plus-parent ownership.
- Use
QPointer or a clearer ownership seam when a non-owning QObject reference
can be invalidated by queued work or callbacks.
- Tie lambda connections to a context object unless every capture demonstrably
outlives the connection.
- Treat signals as contracts. Keep connection types, reentrancy, thread hops,
recursive updates, and signal-chain length explicit when they affect behavior.
- Do not create children for a parent in another thread or move an object while
its ownership, children, or event handling make the move invalid.
- Own cancellation and teardown for timers, workers, asynchronous replies, and
queued callbacks, including application quit and window-close paths.
UI, model, build, and test boundaries
- Keep domain rules in plain C++ where practical, translate through Qt-facing
models or adapters, and keep widgets focused on presentation and local
interaction.
- Treat item-model indexes, roles, begin/end notifications, resets, selections,
and persistent indexes as formal compatibility contracts. Load the model/view
reference for contract-heavy work.
- Let layouts own geometry and keep accessibility, keyboard flow, size policy,
margins, and platform-native widget semantics deliberate. Load the layout
reference for detailed desktop-UX work.
- Treat moc, uic, qrc,
.ui files, resources, translations, and claimed Qt5 or
Qt6 variants as source and build contracts. Never edit generated ui_*.h
files; load the Designer and build references when those seams change.
- Test visible behavior, model transitions, emitted signals, and lifecycle
edges. Prefer deterministic Qt Test or offscreen checks, and use the debugging
reference plus sanitizers for diagnosis rather than guessing.
The Quick Routing references contain the detailed model/view, layout, Designer,
build, review, and diagnosis checklists. Load only the reference matching the
dominant failure mode.
Decision Heuristics
Use these when the right choice is not obvious:
- Lifetime pressure: if it is not obvious who owns a QObject or when it can
die, redesign the boundary before adding more behavior.
- Thread-affinity pressure: if a callback, timer, or reply may arrive on a
different thread, make that hop explicit and local.
- Model-contract pressure: if a change touches model indexes, role names,
or reset behavior, treat it as a compatibility boundary rather than a local
cleanup.
- Layout pressure: if you are about to use manual geometry, spacer hacks, or
magic sizes, stop and check whether the right layout type, size policy, or
stretch factor would solve it cleanly.
- Build-compatibility pressure: if a repo claims both Qt5 and Qt6 support,
do not hard-code one target family or test only one build.
- Architecture pressure: if widget code starts owning business rules,
persistence, and orchestration together, introduce a presenter/controller seam
before adding more slots.
- UI responsiveness: if the feature can stall input, painting, or startup,
rethink the design before polishing the code.
- Repo conventions: if the repo has established patterns for ownership,
signals and slots, widgets vs. QML, testing, or Qt version support, follow
them unless they create a correctness problem.
- Narrowness vs. quality: implement the narrowest change that solves the
problem. When narrowness conflicts with correctness or lifecycle safety,
prefer correctness. When it conflicts with style alone, prefer narrowness
unless the task is explicitly a cleanup.
- Adjacent issues: do not modify unrelated issues unless they are required
for the requested change's correctness or lifecycle safety; report them
separately.
- Abstraction threshold: three similar widget handlers, signal-wiring paths,
model-shaping steps, or dialog flows is a pattern; before extracting, check
whether a small helper, adapter, presenter, or model object is the simpler
move.
- Qt vs. plain C++: if logic does not need the event loop, QObject
identity, or Qt containers, keep it as plain testable C++ instead of forcing
Qt into the core domain.
Validation
For implementation, a change is done when:
- the code builds without new compiler, moc, or Qt-specific warnings
- existing tests pass
- new or changed behavior has test coverage, or the lack of coverage is called
out with a concrete reason
- changed signal, layout, model, or thread-hop behavior has a deterministic
validation path
- UI-facing changes have at least a narrow smoke path on the affected platform
- Qt5/Qt6 compatibility changes were validated on each claimed build variant
- resource paths, generated-code inputs, and translation-sensitive changes were
verified when touched
For review, completion means Critical and Important findings are reported
with concrete Qt-specific evidence, likely consequence, and any validation
gap. Unfixed findings do not make the review incomplete.