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Constitution-Driven-Development
Constitution-Driven-Development contains 23 collected skills from Negentropy-Laby, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
Generate a project progress dashboard from workflow-catalog.yaml. Reads current stage, required steps, artifact evidence, validation gaps, writes production/project-roadmap.md after approval, and mirrors to memory_bank/t2_execution/current_roadmap.md when memory_bank exists.
Memory-bank governance audit — checks whether T0 laws/current state, T1 supporting context, T2 execution mirrors, adapter freshness, and T3 archive indexes align. Read-only by default; may record adapter_state.yaml only after explicit approval.
Constitution Driven Development project governance — establishes, derives, updates, or amends governing principles at any project stage. Reads existing artifacts to derive a constitution, audits alignment, tracks versions, and supports formal amendment workflow. Domain-agnostic, stage-aware unified onboarding entry.
Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
Configure the project's technology foundation — game engine or general product stack. Pins the stack in INSTRUCTIONS.md, detects knowledge gaps, and populates reference docs via WebSearch when versions are beyond the LLM's training data.
Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).
Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Supports both game and general product domains. Every major technical choice should have an ADR.
Audits artifacts for compliance. Game: art/audio/VFX asset naming, budgets, formats, and pipeline requirements. Product: build artifacts, API schemas, docs assets, release bundles, and package outputs.
Guided concept ideation — from zero idea to a structured concept document. Supports both game and general product domains. Uses professional ideation techniques, user psychology frameworks, and structured creative exploration.
Architectural code review after each story implementation. Works for both game and product projects. Checks coding standards, architecture, SOLID, testability, and domain-specific concerns.
Reviews a CDD for completeness, internal consistency, implementability, and adherence to project design standards. Supports both game and general product domains. Run this before handing a design document to programmers.
Guided, section-by-section CDD authoring for a single module. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file. Supports both game and general product domains.
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
Decompose a concept into individual modules, map dependencies, prioritize design order, and create the module index. Supports both game and general product domains.
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept, mechanic, product feature, API contract, or technology choice. Produces throwaway code and a structured prototype report.
Complete launch readiness validation. Game: platform certification, store metadata, content, community. Product: deployment strategy, rollback plan, on-call, monitoring.
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings. Game: CPU/GPU/frame-time. Product: API latency, DB queries, memory, throughput.
Generates a comprehensive pre-release validation checklist. Game: build verification, certification requirements, store metadata. Product: deployment, migrations, monitoring, security.