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NeverSight/NeverD

Latest recorded source activity
SkillsMP catalog refreshed
skills collected
22
GitHub stars
77
GitHub forks
14

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Showing 22 of 22 collected skills.

occupation
unclassified
description

Continue NeverD x64 PE/COFF C-quality work: HighC structured C, LLVMC (llvm-to-C / `neverd decompile --llvm`) for obfuscated executables, Windows SEH/C++ EH readability, unnamed globals, local declarations, and Win64 ABI. Use when the user asks to improve x64…

updated
occupation
Software Quality Assurance Analysts & Testers
description

Diagnose NeverD runtime tests that fail only or intermittently on GitHub Actions. Use for runner-specific crashes, signals, timeouts, or semantic mismatches; not ordinary local failures or workflow configuration errors.

updated
occupation
Information Security Analysts
description

Analyze anti-cheat architecture and detection tradeoffs across client, kernel, hypervisor, and backend layers. Use for system-level defense design; use narrower skills for PCIe DMA or Windows kernel details.

updated
occupation
Information Security Analysts
description

Maintain the awesome-game-security resource index. Use when adding or reclassifying links, organizing categories, or checking README format; use topic skills for security research itself.

updated
occupation
Software Developers
description

Build compiler frontends, IR generation, optimization pipelines, or code generation with LLVM. Use for language and DSL compiler work; use narrower LLVM skills for isolated tooling or analysis tasks.

updated
occupation
Information Security Analysts
description

Analyze PCIe DMA threats, FPGA device behavior, and IOMMU defenses. Use for DMA-specific threat modeling or detection; use windows-kernel-security for kernel mechanisms without a DMA boundary.

updated
occupation
Software Developers
description

Build dynamic instrumentation, runtime tracing, coverage, profiling, or monitoring with LLVM-related tooling. Use static-analysis when execution is not part of the analysis.

updated
occupation
Software Developers
description

Research game-engine internals, source trees, SDK extraction, plugins, and engine-specific security surfaces. Use for Unreal, Unity, Source, Godot, or custom-engine structure rather than generic cheat techniques.

updated
occupation
Software Developers
description

Classify game-cheat implementation surfaces and their defensive implications. Use for authorized threat modeling of memory access, injection, overlays, input, or engine attack surfaces.

updated
occupation
Software Developers
description

Analyze graphics API interception, overlays, and render pipelines across DirectX, OpenGL, and Vulkan. Use for swap-chain, Present, SwapBuffers, shader, draw-call, or capture interactions.

updated
occupation
Postsecondary Teachers, All Other
description

Teach LLVM, Clang, and compiler concepts or assemble a learning path. Use for explanations and educational resources, not implementation work covered by a specialized LLVM skill.

updated
occupation
Software Developers
description

Implement or analyze LLVM optimization passes, pipelines, and generated-code quality. Use for IR transformation and pass behavior, not general application performance tuning.

updated
occupation
Information Security Analysts
description

Apply or develop LLVM sanitizers, compiler hardening, and exploit mitigations. Use when secure compilation is central, not for general vulnerability analysis unrelated to the toolchain.

updated
occupation
Software Developers
description

Build Clang plugins, LibTooling tools, LLDB extensions, or clangd/LSP integrations. Use for developer tooling around LLVM, not compiler pipeline implementation.

updated
occupation
Software Developers
description

Build MLIR or CIR dialects, conversions, passes, and multi-level compiler pipelines. Use when MLIR/CIR is the implementation substrate, including ML and domain-specific compilers.

updated
occupation
Information Security Analysts
description

Analyze Android or iOS game security and platform protections. Use for APK/IPA, mobile IL2CPP, Frida, root or jailbreak, emulator, mobile kernel, or mobile anti-cheat research.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Diagnose NeverD lifting bugs caused by duplicated or divergent semantic decisions across pipeline surfaces. Use for cross-architecture, cross-format, order-dependent, verifier, PHI, ABI, or provenance inconsistencies; not isolated feature work.

updated
occupation
Web & Digital Interface Designers
description

Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.

updated
occupation
Information Security Analysts
description

Select and use reverse-engineering workflows for protected game or anti-cheat binaries. Use for disassembly, decompilation, debugging, memory artifacts, anti-analysis, and tool choice; use narrower skills for lifting or kernel internals.

updated
occupation
Software Developers
description

Implement LLVM-based dataflow, pointer, taint, dependency, or verification analyses. Use for static program-analysis algorithms and tools, not runtime instrumentation.

updated
occupation
Information Security Analysts
description

Analyze Windows kernel security mechanisms used by drivers and game protection. Use for callbacks, IRQL, kernel memory, PatchGuard, DSE, HVCI, or driver trust; use dma-attack-techniques for PCIe DMA.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Diagnose reproducible bugs and test failures by gathering evidence, isolating the failing boundary, and testing a root-cause hypothesis. Use when the cause is unclear or an attempted fix did not work.

updated
Showing 22 of 22 collected skills.

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