Create and maintain backend unit tests, integration tests, and API tests for Ma Sói server. Covers gameEngine.js pure functions, Socket.IO handler logic, Redis/PostgreSQL data layer, authentication, room lifecycle, and timer-driven resolution. Use when adding…
nobodyonlyc/masoi
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Manage Ma Sói Docker configuration, deployment, infrastructure, environment variables, Nginx reverse proxy, health checks, and CI/CD. Use when modifying docker-compose files, Dockerfiles, nginx.conf, .env files, or preparing for VPS/cloud deployment.
Create and maintain automated tests for Ma Sói game engine, night/vote resolution, Socket.IO event contracts, race conditions, and role-specific edge cases. Use when adding test coverage, debugging flaky behavior, verifying concurrent action handling, or…
Audit Ma Sói server and client for performance bottlenecks, memory leaks, security vulnerabilities, rate limiting, input validation, CORS policy, timer cleanup, and room zombie detection. Use when changing socket handlers, setTimeout/setInterval patterns,…
Design and integrate new roles into Ma Sói Online. Provides templates, file checklists, balance guidelines, and integration patterns for adding roles across server game engine, socket handlers, client hooks, UI components, and documentation. Use when…
Generate manual QA scenarios and acceptance checks for Ma Sói gameplay across player counts, role setups, night actions, vote resolution, special roles, timers, chat, and end-game history. Use before or after gameplay changes to define concrete test rooms and…
Review and test Ma Sói reconnect, F5 refresh, browser back, socket disconnect, resume room, stale room mapping, leave old room, and play-again recovery flows. Use when changing auth, user-room Redis mapping, disconnect handling, room_joined resume, phase…
Audit and update Ma Sói game rules, role balance, win conditions, night/day/vote resolution, and special-role edge cases in this repository. Use when changing server/gameEngine.js, server/index.js phase logic, role assignment, Witch/Doctor/Wolf/Hunter/Wolf…
Maintain the Ma Sói Socket.IO contract between server/index.js and client/src/hooks/useGame.js. Use when adding, renaming, removing, or changing payloads for socket events such as room_joined, role_assigned, phase_changed, night_resolved, wolf_target_updated,…
Review or improve Ma Sói UI for phase clarity, role visibility, hidden-information safety, target selection, timers, chat, reconnect state, mobile layout, and game-result screens. Use when editing client/src/pages, client/src/components,…