| name | sandbox-fabric |
| description | Build, parse, and rasterize SVG with Fabric.js (renderSVG, loadSVG, render) |
Fabric.js in the sandbox
Specifier: @nodetool-ai/sandbox-fabric. Import it at the top of the body.
render — Canvas spec / JSON to image bytes
Renders a scene description (objects, dimensions, background color) to raster
image bytes (Uint8Array):
import { render } from "@nodetool-ai/sandbox-fabric";
const imageBytes = await render({
width: 800,
height: 600,
backgroundColor: "#f8fafc",
objects: [
{
type: "rect",
left: 100,
top: 100,
width: 200,
height: 120,
fill: "#3b82f6",
rx: 10,
ry: 10
},
{
type: "textbox",
left: 120,
top: 140,
text: "NodeTool & Fabric.js",
fontSize: 20,
fill: "#ffffff"
}
]
}, { format: "png", multiplier: 1 });
return { image: imageBytes };
renderSVG — Canvas spec / JSON to SVG string
Renders a scene specification directly into an SVG string:
import { renderSVG } from "@nodetool-ai/sandbox-fabric";
const svgString = await renderSVG({
width: 500,
height: 500,
backgroundColor: "#ffffff",
objects: [
{
type: "circle",
left: 250,
top: 250,
radius: 100,
fill: "#ef4444"
}
]
});
return { svg: svgString };
toDataURL — Canvas spec to Data URL
Exports the scene as a base64 Data URL string:
import { toDataURL } from "@nodetool-ai/sandbox-fabric";
const dataUrl = await toDataURL({
width: 400,
height: 300,
objects: [
{ type: "rect", left: 50, top: 50, width: 100, height: 100, fill: "green" }
]
}, { format: "png" });
return { dataUrl };
loadSVG — Parse SVG string into Fabric objects
Parses an SVG document into Fabric objects and canvas options:
import { loadSVG, render } from "@nodetool-ai/sandbox-fabric";
const parsed = await loadSVG("<svg ...>...</svg>");
const imageBytes = await render({
width: 600,
height: 400,
objects: parsed.objects
});
return { image: imageBytes };
Gotchas
- Host execution. Fabric.js depends on canvas and DOM APIs that do not exist
in the pure WebAssembly QuickJS guest. It runs on the host and passes plain
serializable data across the sandbox boundary.
- Dimensions are bounded. Canvas dimensions are clamped to a maximum of 8192
pixels to prevent excessive memory consumption.