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NVIDIA-Omniverse
GitHub creator profile

NVIDIA-Omniverse

Repository-level view of 350 collected skills across 21 GitHub repositories.

skills collected
350
repositories
21
updated
Aug 28, 2026
Showing the top 8 repositories here; full repository list continues below.
repository explorer

Repositories and representative skills

setup-environment
unclassified

Use when setting up a fresh clone of this repo to run OVRTX Dev Variant Presenter (also called the "variant studio" in the walkthrough video and earlier releases) — no .venv yet, ovrtx/ovstage/ovstream not installed, ModuleNotFoundError on…

Aug 13, 2026
start-server
unclassified

Use when asked to start, run, launch, restart, or bring up the OVRTX Dev Variant Presenter server, stream, or viewport in this repo — also called the "variant studio" in the walkthrough video and earlier releases — or after the stream / GPU / server was lost…

Aug 13, 2026
omniverse-dev-variant-presenter
unclassified

Build a browser-based, RTX-streamed app for exploring and rendering USD VARIANT PERMUTATIONS — a live ovstream/WebRTC viewport plus instant variant switching, cameras, a turntable rig, grid/batch stills, a multi-track timeline, projects, post, and…

Aug 13, 2026
omniverse-dev-variant-presenter-ui
unclassified

The visual design + layout for the Dev Variant Presenter frontend — the GitHub-dark + NVIDIA-green theme, the header / viewport+timeline / right-side tabbed control panel layout, and the component styles (pill chips with swatches, segmented buttons, blocks,…

Aug 13, 2026
ovrtx-grid-batch-render
unclassified

Batch-render combinatorial USD variant permutations to disk with an ovrtx renderer: one-at-a-time and full-Cartesian matrix modes, a combinatorial-explosion guard, a {set}-{variant} naming convention, optional animation-range frame sequences, progress events,…

Aug 13, 2026
ovrtx-post-cutsheet
unclassified

Post-process rendered variant permutations: browse a results folder of stills/videos, burn variant-label plates onto renders (originals untouched), assemble frame sequences into MP4, and compose a labeled contact sheet ("cut sheet"). Pure PIL/OpenCV/ffmpeg,…

Aug 13, 2026
ovrtx-projects-session
unclassified

Persist a Variant Presenter workspace: named PROJECTS (bundle a stage with its base variant selection, display/optics, selected camera, per-camera looks/framing, and saved timeline views) and an automatic crash-recovery SESSION checkpoint that restores the…

Aug 13, 2026
ovrtx-timeline-nle
unclassified

Build a multi-track, non-linear timeline (NLE) for USD variant + camera changes over time: a pure state-resolution engine (tracks/clips, state_at(t), frame sampling, mixer/slideshow presets), a client-side JS mirror for instant scrubbing, and a render-to-MP4…

Aug 13, 2026
Showing 8 of 136 collected skills.
material-agent-cli
software-developers

Run the direct Material Agent CLI for config-driven VLM material assignment pipelines. Use when the user wants to run material-agent commands directly, edit or execute a material-agent config YAML, resume a fixed pipeline, benchmark material predictions,…

Jul 30, 2026
deploy-physics-agent-docker
software-developers

Deploy the physics-agent-service locally using Docker Compose with the bundled OVRTX GPU rendering sidecar. Use when user wants to run physics agent with docker, docker compose, set up local deployment of the physics service, run it on a GPU box, start…

Jul 30, 2026
vision
software-developers

Analyze images using a Vision-Language Model through the wu CLI. Use when the user wants to describe an image, caption a picture, ask questions about visual content, inspect renders or screenshots, compare visual evidence, or produce text or JSON answers with…

Jul 30, 2026
content-workbench
software-developers

Use when a long-running coding agent needs to inspect, manipulate, render, validate, optimize, restore, or export a USD asset through Content Workbench, including scene sessions, snapshots, rendering, picking, path translation, edit transactions, and workflow…

Jul 21, 2026
content-workflow-asset-task-processing
software-developers

Plan and execute one or more domain tasks over finalized decomposed scene assets, with an immutable eligible work matrix, independent per-item results, agent-chosen ordering, durable decision memory, and a sealed Workflow 2 handoff. Use after scene…

Jul 21, 2026
content-workflow-cli
software-developers

Use when the user wants the public batch shortcut for a prepared agentic asset workflow, including single-asset material assignment and three-phase large-scene execution or resume through content-workflow-cli.

Jul 21, 2026
content-workflow-convert-to-usd
software-developers

Use before USD-based content workflows when a source asset must be routed to OpenUSD through the agentic convert-to-usd workflow, including existing USD passthrough, CAD/mesh conversion, URDF conversion, MuJoCo/MJCF conversion, blocked reports, and handoff…

Jul 21, 2026
content-workflow-large-scene
software-developers

Coordinate a large OpenUSD scene through decomposition, per-asset domain processing, and original-topology collection using durable run state and deterministic handoff gates. Use when a scene is too large or repetitive to process monolithically, when…

Jul 21, 2026
Showing 8 of 39 collected skills.
cloning-prims
software-developers

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

Aug 14, 2026
project-setup-c
software-developers

Setting up a new CMake C/C++ project that uses ovrtx. Use when user asks to create a new C project, set up CMake with ovrtx, scaffold a C++ app, or configure build dependencies.

Aug 14, 2026
reading-attributes
software-developers

Reading scalar or array attributes from prims into CPU or GPU tensors. Use when user asks to read an attribute value, fetch mesh data (points, faceVertexCounts, etc.), inspect a render setting, or sample transforms.

Aug 14, 2026
render-settings
software-developers

Writing render settings to control rendering behavior. Use when user asks to change render settings, set max bounces, configure path tracing, change render quality, or modify RTX settings on a RenderProduct.

Aug 14, 2026
renderer-creation
software-developers

Creating and configuring an ovrtx renderer instance. Use when user asks to create a renderer, initialize ovrtx, configure renderer options, or set up ovrtx.

Aug 14, 2026
update-0-3-0-4-c
software-developers

Upgrade skill: migrate user C/C++ application code from ovrtx 0.3.x standalone stage APIs to ovrtx 0.4.x attached to ovstage 0.1.x. Use when the user asks to "upgrade from 0.3 to 0.4 with ovstage", "ovrtx 0.4 ovstage 0.1 migration", "migrate my ovrtx app", or…

Aug 14, 2026
update-0-3-0-4-python
software-developers

Upgrade skill to migrate an existing Python ovrtx codebase from 0.3.x to 0.4.x by moving scene population, cloning, queries, attribute reads, writes, mappings, and persistent binding workflows to ovstage while keeping rendering in ovrtx. Use when the user…

Aug 14, 2026
warmup
software-developers

Warming up the renderer before capturing output. Use when user asks about warmup frames, image quality, texture streaming, path tracing convergence, or why renders look noisy/incomplete.

Aug 14, 2026
Showing 8 of 38 collected skills.
orchestrate-streaming-stack
network-and-computer-systems-administrators

Orchestrate an end-to-end NVIDIA self-managed streaming stack across AWS or Azure. Use when planning, generating, sequencing, deploying, or validating the full path from CSP base infrastructure through NVCF self-managed control plane, NVCF auxiliary services,…

Aug 3, 2026
nvcf-self-managed-cli
network-and-computer-systems-administrators

Install, operate, and tear down self-hosted NVIDIA Cloud Functions (NVCF) deployments with nvcf-cli. Use for control-plane or compute-plane install, status checks, cluster registration, function deploy/invoke, task create/list/cancel/delete, API keys, admin…

Aug 3, 2026
nvcf-self-managed-installation
network-and-computer-systems-administrators

Install and operate NVCF self-hosted control-plane and separate compute-plane stacks. Covers Helmfile values and CLI profile installation flows, teardown, values overrides, pull secrets, and troubleshooting. Use for nvcf-self-managed-stack,…

Aug 3, 2026
caches-ddcs-deploy
software-developers

Deploy DDCS as a shader cache for Kit/write-render-worker on GKE. Produces Kubernetes manifests, the Helm values override for write-render-worker (drivercachewrapper + UJITSO), and optionally runs a proof-of-life test. Use when setting up DDCS for MEGA shader…

Jul 13, 2026
caches-ovcontentcache-deploy
software-developers

Deploy NVIDIA Omniverse Content Cache (OVCC) alongside a MEGA simulation stack. Covers evaluation, sizing (NGINX queue-depth model), configuration for GCS/S3/Azure backends, Helm install from NGC (chart ovcontentcache v4.0.4), TLS setup, in-place upgrade from…

Jul 13, 2026
nvcf-gxcache
software-developers

Use for installing, debugging, or modifying NVCF GXCache across self-managed Kubernetes environments. Trigger on explicit GXCache, helm-gxcache, gxcache-init, gxcache-webhook, distributed shader cache, NVCA cache feature gates, or GXCache provider adaptation…

Jul 13, 2026
aws-iam-vpc
software-developers

Generate the AWS network and IAM foundation for a KAS/NVCF EKS deployment: VPC, public/private subnets, route tables, Internet/NAT gateways, and base IAM/tagging inputs. Use as Stage 01 of aws-infra before eks-cluster.

Jul 13, 2026
aws-infra
software-developers

Orchestrate the AWS KAS/NVCF EKS foundation by delegating to the component AWS infrastructure skills: aws-tf-conventions, aws-iam-vpc, eks-cluster, eks-nodes, eks-storage, ecr, eks-gpu-operator, eks-validate, and optionally ecr-mirror. Use when setting up,…

Jul 13, 2026
Showing 8 of 29 collected skills.
Showing 8 of 21 collected skills.
compare-stages
software-developers

Diff two USD stages by prim/mesh/vertex/material count, file size, and validator summary. Use for before/after optimization comparisons.

Jul 20, 2026
config-presets
software-developers

Choose and run a ready-made preset operation stack from config_presets/. Use when you want a known-good starting point for a common optimization goal rather than assembling a custom config.

Jul 20, 2026
create-proxy
software-developers

Create a USD proxy mesh sibling. Use to generate decimated, bbox, or LOD stand-ins, with optional render/proxy purpose variant set.

Jul 20, 2026
debug-operation
software-developers

Triage a failing Usd Optimize operation. Use when an op errors, silently no-ops, or returns unexpected output.

Jul 20, 2026
deduplicate-hierarchies
software-developers

Collapse duplicate prim hierarchies into instanceable internal references. Use when deduplicating subtrees or folding repeated prims into prototypes.

Jul 20, 2026
inspect-asset
software-developers

Quick USD stage inspection — reports stage info, prim counts, mesh statistics, materials, animation, and scene scale. Use before optimizing.

Jul 20, 2026
interpret-validators
software-developers

Read saved validator artifacts and triage the issues that --fix could not auto-resolve, with per-rule prim lists and fix recommendations. Use after run-validators to decide what to do about remaining issues.

Jul 20, 2026
new-operation
software-developers

Scaffold a new Usd Optimize operation plugin (C++ source, premake, test, guide, optional validator). Use to add a new op or plugin.

Jul 20, 2026
Showing 8 of 16 collected skills.
application-flow
software-developers

End-to-end ovstage application lifecycle: create an instance, identify prims/attributes via the path dictionary, write attribute columns at an ordinal, advance the write floor to seal them, query/read, and release. Use when user asks how to structure an…

Aug 5, 2026
clone-subtree-multienv
software-developers

Clone the subtree under a source prim to one or more new target paths in a single ordinal-keyed call — including the multi-environment pattern (stamp out N copies of a prototype). Use when the user asks to clone, duplicate, or copy a prim/subtree, or to spawn…

Aug 5, 2026
dlpack-tensor-exchange
software-developers

How ovstage attribute data crosses the boundary as DLPack DLTensors — copy-in writes, copy-out reads, staging-backed map/unmap writes, CPU vs CUDA residency, cuda_sync GPU sync, and sparsity (index_map/mask). Use when user asks about DLTensor, tensor data…

Aug 5, 2026
error-handling
software-developers

Error checking patterns for the ovstage C API. Use when user asks about error handling, checking return codes, debugging ovstage failures, or troubleshooting a failed enqueue, wait, or fetch.

Aug 5, 2026
project-setup-python
software-developers

Setting up a Python project that uses the ovstage Python bindings. Use when user asks to create a Python ovstage app, import ovstage, configure the library path, or scaffold Python code that reads/writes stage data.

Aug 5, 2026
runtime-loop
software-developers

Headless load -> populate -> read -> update -> read loop with no renderer attached: open a USD scene into the ovstage runtime table, read prims back to confirm, then update the live stage two ways — write straight into the ovstage table (e.g. animate a…

Aug 5, 2026
stage-queries
software-developers

Find prims with filter queries — predicates over reserved metadata built-ins (usd-path, usd-prim-type, usd-parent, usd-children, usd-schemas) and attribute presence — instead of explicit path lists, then introspect what a query matched. Use when the user asks…

Aug 5, 2026
usd-to-ovstage-migration
software-developers

Port code written against the USD API (pxr) to the ovstage data plane: map DefinePrim / CreateAttribute+Set / Get / RemovePrim / Sdf.ChangeBlock onto INSERT-mode writes, write_attribute, read_attributes, delete_attributes, and the batched write_attributes —…

Aug 5, 2026
Showing 8 of 14 collected skills.
callbacks-and-input
software-developers

Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.

Jun 27, 2026
cudashm-consumers
software-developers

Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or…

Jun 27, 2026
native-consumers
software-developers

Writing a native (StreamSDK) reader/consumer that attaches to an ovstream NATIVE server over the network. Use when user asks about consuming a native stream, writing a StreamSDK client viewer, decoding frames client-side via NvStreamingMedia, or streaming…

Jun 27, 2026
project-setup-c
software-developers

Setting up a new CMake C/C++ project that uses ovstream. Use when user asks to create a new C project, set up CMake with ovstream, scaffold a C++ streaming app, or configure build dependencies.

Jun 27, 2026
protocol-selection
software-developers

Choosing between WebRTC, RTSP, the native protocol, SHM, and CUDASHM. Use when user asks which transport to use, the trade-offs, what each protocol supports, or how to view a stream.

Jun 27, 2026
shm-consumers
software-developers

Writing an SHM reader/consumer that attaches to an ovstream SHM producer. Use when user asks about consuming SHM frames, reading from shared memory, writing an OpenCV / Electron / custom viewer, or multi-reader patterns.

Jun 27, 2026
application-flow
software-developers

High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.

Jun 16, 2026
cuda-interop
software-developers

CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.

Jun 16, 2026
Showing 8 of 13 collected skills.
basic-workflow
unclassified

Create an ovphysx instance, attach an ovstage scene, step simulation, and clean up. Use when starting a new ovphysx project, testing basic integration, or learning the minimal workflow.

Aug 28, 2026
clone-environments
unclassified

Clone one USD environment subtree into many runtime-only PhysX environments for RL-style batched simulation. Use when a caller needs replicated physics environments, clone API ordering, or target transform guidance.

Aug 28, 2026
ovphysx-output-read
software-developers

Read ovphysx simulation output with the ovstage-native output-read API when results must retain ovstage identity or write back without rebuilding paths or repacking tensors. Covers Python `PhysX.read()` / `PhysX.read_tokens()`, C `ovphysx_query()` /…

Aug 28, 2026
ovphysx-usd-authoring
unclassified

Author USD physics content that ovphysx can load and simulate (rigid bodies, colliders, mass, physics scene). Use when creating or editing .usda or USD scenes for ovphysx, not when calling the runtime step or tensor API. Keywords USD authoring, UsdPhysics,…

Aug 28, 2026
tensor-bindings-cpu
unclassified

Create tensor bindings to read and write physics simulation data on CPU using numpy arrays. Use when you need to exchange simulation state (poses, velocities, joint targets) with your application via tensors.

Aug 28, 2026
tensor-bindings-gpu
unclassified

Read and write physics simulation data on GPU using CUDA device pointers and DLPack tensors. Use when you need GPU-to-GPU tensor exchange (no CPU staging) for high-throughput RL or robotics workloads.

Aug 28, 2026
omniverse-ui-apis
software-developers

Use when creating, modifying, inspecting, or reasoning about ovui UI from low-level atomic ovui widgets, including layout, Pixel/Percent/Fraction sizing, model-view widgets, TreeView/stage hierarchy trees, inputs, menus, windows, docking, viewport-like ovrtx…

Jul 21, 2026
omniverse-ui-inspector
software-developers

Use this skill when the user asks to inspect, screenshot, automate, click, type into, or drive a running ovui/ovui-widgets application through the ovui-inspect FastAPI inspector. The skill provides an importable `ovuiinspect` module, an `ovui-inspect` CLI,…

Jul 21, 2026
omniverse-ui-styling
software-developers

Use this skill for ovui and ovui-widgets styling work: palettes, colour / float / URL constants, theme shades, ui.style.default, style dictionaries, selector grammar, widget name variants, style_type_name_override values, naming conventions, style hierarchy,…

Jul 21, 2026
omniverse-ui-widgets-app
software-developers

Install and run the packaged ovui USD Viewer with ovrtx and either OpenUSD, ovstage, or both data adapters. Use when creating a clean virtual environment from published wheels, selecting the adapter configuration, or launching ovui_widgets.app against a USD…

Jul 21, 2026
omniverse-ui-widgets
software-developers

Use this skill when a user asks to create or validate a disposable standalone ovui/ovui-widgets application from the existing widget set. The application source should live outside the repo unless the user explicitly asks to productize it. The skill gives…

Jul 21, 2026
check-nvcf-function
software-developers

Retrieves full NVCF function and deployment information for a given function ID (and optionally a function version ID) via the NVCF and NGC APIs, including status, container image, inference and health endpoints, ports, and deployment specifications. When…

Jun 16, 2026
check-streaming-app
software-developers

Retrieves full details for a published streaming application on the Omniverse portal by locating it via app_id or NVCF function_id and function_version_id, authenticating like publish-streaming-app, and calling GET /api/apps/{app_id}. Returns portal metadata,…

Jun 16, 2026
diagnose-streaming-issues
software-developers

Triages Omniverse Kit streaming failures on NVCF and the Web Streaming Portal by matching symptoms to issue guides, verifying portal and NVCF state via check-streaming-app and check-nvcf-function, and summarizing fixes. When the root cause stays unclear,…

Jun 16, 2026
publish-streaming-app
software-developers

Publish or update a streaming application on the Omniverse portal by collecting app metadata, authenticating against the portal's identity setup, and calling `PUT /api/apps/{app_id}`. Use when Codex needs to add, publish, register, or update a streaming…

Jun 16, 2026
remove-streaming-app
software-developers

Remove a published streaming application from the Omniverse portal by locating the app via `app_id` or via `function_id` plus `function_version_id`, authenticating against the portal's identity setup, previewing the matched app, and calling `DELETE…

Jun 16, 2026
Showing 12 of 21 repositories