Skip to main content

NVIDIA-Omniverse/omniverse-labs

SkillsMP has collected 136 skills from NVIDIA-Omniverse/omniverse-labs. Open a skill to review its source and details.

Latest recorded source activity
SkillsMP catalog refreshed
skills collected
136
GitHub stars
47
GitHub forks
11

Showing 40 of 136 collected skills.

occupation
unclassified
description

Use when setting up a fresh clone of this repo to run OVRTX Dev Variant Presenter (also called the "variant studio" in the walkthrough video and earlier releases) — no .venv yet, ovrtx/ovstage/ovstream not installed, ModuleNotFoundError on…

updated
occupation
unclassified
description

Use when asked to start, run, launch, restart, or bring up the OVRTX Dev Variant Presenter server, stream, or viewport in this repo — also called the "variant studio" in the walkthrough video and earlier releases — or after the stream / GPU / server was lost…

updated
occupation
unclassified
description

Build a browser-based, RTX-streamed app for exploring and rendering USD VARIANT PERMUTATIONS — a live ovstream/WebRTC viewport plus instant variant switching, cameras, a turntable rig, grid/batch stills, a multi-track timeline, projects, post, and…

updated
occupation
unclassified
description

The visual design + layout for the Dev Variant Presenter frontend — the GitHub-dark + NVIDIA-green theme, the header / viewport+timeline / right-side tabbed control panel layout, and the component styles (pill chips with swatches, segmented buttons, blocks,…

updated
occupation
unclassified
description

Batch-render combinatorial USD variant permutations to disk with an ovrtx renderer: one-at-a-time and full-Cartesian matrix modes, a combinatorial-explosion guard, a {set}-{variant} naming convention, optional animation-range frame sequences, progress events,…

updated
occupation
unclassified
description

Post-process rendered variant permutations: browse a results folder of stills/videos, burn variant-label plates onto renders (originals untouched), assemble frame sequences into MP4, and compose a labeled contact sheet ("cut sheet"). Pure PIL/OpenCV/ffmpeg,…

updated
occupation
unclassified
description

Persist a Variant Presenter workspace: named PROJECTS (bundle a stage with its base variant selection, display/optics, selected camera, per-camera looks/framing, and saved timeline views) and an automatic crash-recovery SESSION checkpoint that restores the…

updated
occupation
unclassified
description

Build a multi-track, non-linear timeline (NLE) for USD variant + camera changes over time: a pure state-resolution engine (tracks/clips, state_at(t), frame sampling, mixer/slideshow presets), a client-side JS mirror for instant scrubbing, and a render-to-MP4…

updated
occupation
unclassified
description

Author a turntable camera that orbits a chosen pivot one full revolution, into a SIDECAR USD layer (never touching the source), preserving the user's exact framed pose as frame 0, and play/scrub/render it correctly in ovrtx (where time-sampled xforms are NOT…

updated
occupation
unclassified
description

Open a USD stage from an http(s):// URL by mirroring it and its full dependency closure (sublayers, references, payloads, textures) into a local cache, then opening the local copy — because pxr has no HTTP asset resolver. The remote source is never written;…

updated
occupation
unclassified
description

Switch USD variants live in an ovrtx viewport WITHOUT reloading the stage when possible — replaying shader-input attribute writes for the "fast path", and falling back to a heartbeated composite reopen for transform/visibility/binding/structural variants. Use…

updated
occupation
unclassified
description

Scan a USD stage for variant sets and cameras, and classify each variant set by HOW its variants differ (shader-input = live "fast path" vs transform/visibility/binding/ structural = needs a reopen) so a live viewer can switch most variants without reloading.…

updated
occupation
Network & Computer Systems Administrators
description

Guide for deploying, configuring, and integrating the OneDrive Storage Service for NVIDIA Omniverse with Kit App Streaming. Use when configuring Entra ID / Azure AD authentication (tenant ID, client ID, client secret, Graph API endpoints), setting up…

updated
occupation
Software Developers
description

Author, render, and review Blender animation over a declared frame range, including keyframes, shape keys, drivers, texture states, and camera motion. Use for OVRTX sequences, contact sheets, flicker/framing checks, or export decisions through the installed…

updated
occupation
Software Developers
description

Fit a named set of evaluated Blender objects into a perspective or orthographic render camera with correct render aspect, lens shift, margin, target, clipping, and JSON verification. Use when an MCP or background-Blender task must frame an object reliably…

updated
occupation
Software Developers
description

Locate and install optional community Blender production skills from their upstream GitHub repository instead of rebundling them in this catalog. Use when an agent needs detailed generic recipes for Blender modeling, materials, UVs, lighting, cameras,…

updated
occupation
Software Developers
description

Connect an agent to a running Blender session through the user's Blender MCP server and verify a safe, usable scene-control loop. Use when a user is new to Blender MCP, asks to create or edit a scene through MCP, or reports that Blender tools cannot connect.…

updated
occupation
Software Developers
description

Create, modify, parent, and validate Blender mesh objects with stable names, direct data APIs, explicit modifier order, evaluated geometry checks, and reversible MCP transactions. Use for primitives, custom vertex/face meshes, transforms, parenting,…

updated
occupation
Software Developers
description

Execute and validate Blender Python through a Blender MCP provider using small, context-safe, idempotent transactions. Use when an agent must inspect or mutate a Blender scene, translate a Blender task into bpy code, recover from Blender code execution…

updated
occupation
Software Developers
description

Render Blender stills and export named scene objects to GLB or USD with explicit cameras, frames, absolute output paths, context preservation, operator capability checks, file verification, and structured JSON results. Use when an agent must produce a generic…

updated
occupation
Software Developers
description

Plan and route a Blender task across MCP, local OVRTX workflows, and optional upstream community production skills. Use for multi-step scene work, complete-scene requests, or when a user is unsure which Blender workflow to follow. Use blender-python-execution…

updated
occupation
Software Developers
description

Extend the OVRTX Blender add-on with native LiDAR sensor authoring, runtime capability discovery, raw-return capture, coordinate conversion, accumulation, viewport presentation, and evidence. Use when adding LiDAR support rather than producing a synthetic…

updated
occupation
Software Developers
description

Extend the OVRTX Blender add-on with persistent-session animated rendering, atomic scene updates, bounded refinement, one readback per frame, resume records, and temporal validation. Use when adding sequence capture or Blender final-render animation support.

updated
occupation
Software Developers
description

Extend the OVRTX Blender add-on with renderer modes, RTPT controls, RenderProduct opinions, primvars, color presentation, diagnostics, and tests. Use when adding or changing renderer settings.

updated
occupation
Software Developers
description

Extend the OVRTX Blender add-on with stable semantic and instance identity authoring, native semantic render-variable requests, typed buffer parsing, ID maps, tight boxes, UI controls, and validation. Use when adding semantic or instance AOV support.

updated
occupation
Software Developers
description

Author, inspect, and prepare Blender Geometry Nodes assets for predictable OVRTX rendering and USD handoff. Use for procedural geometry, instances, fields, modifiers, or geometry that must survive add-on evaluation through documented add-on and runtime…

updated
occupation
Software Developers
description

Author and accept a reproducible OVPhysX rigid-body drop or contact test from Blender, including collision proxies, authoritative pose readback, settling, and visible contact evidence. Use when a user needs to prove that a SimReady prop falls, collides, and…

updated
occupation
Software Developers
description

Install, enable, update, and preflight the OVRTX Blender add-on and its runtime bundle. Use when installing an extension ZIP or developer checkout, diagnosing a missing OVRTX render engine, or verifying runtime readiness through the documented setup.

updated
occupation
Software Developers
description

Choose and validate ownership of OVRTX display presentation between scene-linear HDR and display-encoded LDR, using the installed add-on enum and the official color-presentation probe. Use for double-transform, washed-out, too-dark, or Blender-versus-OVRTX…

updated
occupation
Software Developers
description

Take a current Blender scene through a concise artist-facing path to a polished native OVRTX hero still: preserve a derivative, preflight, refine camera/look, run a smoke, render the final, and label provenance honestly. Use when an artist wants the whole…

updated
occupation
Software Developers
description

Build, edit, preview, and render the current Blender scene through the OVRTX Blender add-on. Use when a user wants OVRTX output from a new or existing `.blend`, wants to drive Blender through MCP and see live viewport updates, or needs a reproducible still…

updated
occupation
Software Developers
description

Produce a polished native OVRTX still from a user Blender scene with explicit camera framing, materials, lighting, sample bounds, color ownership, and a low-cost smoke through the registered OVRTX Blender engine. Use for product, portfolio, or presentation…

updated
occupation
Software Developers
description

Develop and validate a native OVRTX LiDAR capture path in the public add-on, including sensor/product identity, typed raw-return decoding, timing, coordinate frames, and truthfulness gates. Use when developers customize the add-on for LiDAR. The current…

updated
occupation
Software Developers
description

Author, inspect, and debug Blender 5.x lights and World/HDRI state for OVRTX conversion. Use when a scene is dark, overexposed, flat, contains unsupported light fields, or differs from a Blender reference.

updated
occupation
Software Developers
description

Prepare Blender materials for the add-on's OVRTX MaterialX/OpenPBR conversion and diagnose failures without renderer source access. Use for source textures, OpenPBR graphs, black/red/flat OVRTX materials, missing bindings, UV/normal-map issues, or…

updated
occupation
Software Developers
description

Probe, customize, and validate OVRTX render-product and RenderVar/AOV readback in the public add-on and native client. Use when developers add beauty, HDR, depth, ID, semantic, or other products, or when diagnosing product identity, selection, iteration,…

updated
occupation
Software Developers
description

Develop and validate contiguous OVRTX sequence capture with stable session identity, explicit frame/sample boundaries, native readback, reset behavior, and deterministic output ordering. Use when developers customize the add-on for animation or multi-frame…

updated
occupation
Software Developers
description

Probe and configure the registered OVRTX Blender scene settings for sample bounds, color-presentation mode, viewport-camera sync, and engine selection through exact Blender RNA. Use when changing supported OVRTX scene controls or diagnosing a setting that may…

updated
occupation
Software Developers
description

Develop and validate semantic or ID RenderVar capture through the public OVRTX add-on and native client. Use when developers customize semantic class, instance, segmentation, or ID AOV support. This skill requires typed native readback and durable USD…

updated
occupation
Software Developers
description

Customize and validate OVRTX sensor declaration, selection, stepping, and native readback for one or multiple render products. Use when developers add camera-like sensors or debug sensor identity and output routing in the add-on. This skill probes…

updated
Showing 40 of 136 collected skills.