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NVIDIA/warp

SkillsMP has collected 8 skills from NVIDIA/warp. Open a skill to review its source and details.

Latest recorded source activity
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skills collected
8
GitHub stars
7,055
GitHub forks
607

Skills in this repository

1 occupation categories · 38% classified

Showing 8 of 8 collected skills.

occupation
unclassified
description

Use when drafting GitHub release notes for a Warp feature or bugfix release from Towncrier fragments or a tagged final changelog.

updated
occupation
unclassified
description

Use when auditing and recovering Warp changelog fragments, finalizing a release changelog, or synchronizing a tagged release back to main.

updated
occupation
unclassified
description

Use when the user provides Warp commit SHA(s) and GitHub issue number(s) to assess, draft issue comments, post progress updates, or recommend whether issue threads should stay open or close.

updated
occupation
unclassified
description

Use when generating a Warp pre-release or release-candidate audit report from Towncrier fragments and release history.

updated
occupation
unclassified
description

Use when the user provides Warp commit SHA(s) and GitHub issue number(s) to assess, draft issue comments, post progress updates, or recommend whether issue threads should stay open or close.

updated
occupation
Software Developers
description

Use when compile time or startup time is the problem in code that uses Warp: a request to improve, optimize, or cut compile times; an app that is slow to start or stalls at the first wp.launch; seconds of compiling before real work begins; JIT modules…

updated
occupation
Software Developers
description

Use to diagnose and fix incorrect gradients in differentiable Warp programs. Anything trained, optimized, calibrated, or fit through Warp kernels depends on wp.Tape gradients, so treat any misbehavior of such a workflow as a gradient problem until proven…

updated
occupation
Software Developers
description

Evaluate whether an existing hot path is a credible NVIDIA Warp candidate. Use for irregular or spatial queries, particle or geometry simulation, branch-heavy loops, many small launches, host fallbacks, or large intermediates. CPU-only code and absent GPU…

updated
Showing 8 of 8 collected skills.