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multiplayer-p2p

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for 2-8 player co-op/casual realtime: shared cursors, drawing, party games, casual action. Triggers: p2p, peer to peer, webrtc, low latency multiplayer, direct connection.

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Source facts

Repository
OBdangshang07/AI_project
Last source activity
August 27, 2026 at 13:59
Detected SKILL.md language
English
Stars
5
Forks
0

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