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gimp-import

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UpdatedJuly 2, 2026 at 12:07

Import a layered GIMP composition (.xcf) into Unreal as correctly-configured UTexture2D assets and wire it up — in one of two modes. MOCKUP mode recreates a GIMP-authored UI/HUD layout as a UMG widget one time (tight-crop + anchor math, the user fine-tunes after). CONTRACT mode establishes a LIVING layered asset — a layer-NAMING GRAMMAR, co-registered full-canvas exports with zero placement math, a COMMITTED reproducible export script + manifest, and optional CPU hit-mask/bounding-box sidecars for irregular-shape interaction (maps, state overlays, drill-down UI). Use for "import the HUD from GIMP", "bring my GIMP layers into Unreal", "re-import the touched-up art", "set up a layered map/overlay pipeline", "make the GIMP export repeatable", "hit-test the painted regions". Driven live over the GIMP MCP + UnrealMCP, or headlessly via gimp-console-3. NOT an art generator — it moves existing layers; pair with /icon or /see for art/measurement.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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