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godot-binding-verify

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UpdatedJuly 18, 2026 at 20:56

Verify a change to the Scala Native Godot binding actually works by running the Godot project headless — the ONLY real proof, since a clean sbt compile or nativeLink proves nothing. Use after editing anything in language-binding-scala (gdext binding, igen generator, sbt-godot-scala-native plugin) or harness-scala game classes, and before committing or claiming a binding change works. Covers the publishLocal → godotBuild → headless-run order, which verify script to pick (verify.gd, export_verify.gd, export_hints_verify.gd, export_comp_verify.gd, node_harness_verify.gd, the hot-reload and comp-enum editor addons), and which error strings mean failure ("Cannot get class 'X'", missing library, registration failure).

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