with one click
portfolio
portfolio contains 3 collected skills from pavel-mazhuga, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Default communication mode for this project: terse caveman-style replies (~75% fewer tokens), full technical accuracy. ALWAYS apply on every response unless the user disables it ("disable caveman", "stop caveman", "normal mode"). Re-enable with /caveman or "enable caveman". Intensity: lite, full (default), ultra, wenyan-*.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Build algorithmic procedural animations and raymarching scenes with Three.js Shading Language (TSL) and WebGPURenderer. Use this skill whenever the user asks to create: raymarching, signed distance fields (SDFs), procedural 3D scenes, metaballs, volumetric effects, implicit surfaces, or any shader-based animation using Three.js TSL / WebGPU. Also trigger for: "procedural shader", "SDF scene", "march along a ray". Always use this skill before writing any Three.js raymarching or TSL shader code — it contains critical patterns, performance rules, and import conventions that prevent common bugs.