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threejs-tsl-raymarching

Stars67
Forks8
UpdatedMay 13, 2026 at 10:22

Build algorithmic procedural animations and raymarching scenes with Three.js Shading Language (TSL) and WebGPURenderer. Use this skill whenever the user asks to create: raymarching, signed distance fields (SDFs), procedural 3D scenes, metaballs, volumetric effects, implicit surfaces, or any shader-based animation using Three.js TSL / WebGPU. Also trigger for: "procedural shader", "SDF scene", "march along a ray". Always use this skill before writing any Three.js raymarching or TSL shader code — it contains critical patterns, performance rules, and import conventions that prevent common bugs.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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