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game-design-planning

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UpdatedJuly 10, 2026 at 10:05

Use this skill when brainstorming, defining, scoping, documenting, or planning a browser multiplayer game before implementation. Covers game vision, design pillars, genre and game type selection, player verbs, core loops, MDA, characters, world, mechanics, multiplayer ownership, Excalibur client architecture, Colyseus server authority, Pixel Lab asset planning, prototype slices, game design documents, GDD-style Markdown anchors, and docs/game-design planning artifacts.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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