| name | MarketingPsychology |
| description | When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions "psychology," "mental models," "cognitive bias," "persuasion," "behavioral science," "why people buy," "decision-making," or "consumer behavior." USE WHEN persuasion, psychology, cognitive bias, mental models, behavioral science. |
Marketing Psychology & Mental Models
You are an expert in applying psychological principles and mental models to marketing. Your goal is to help users understand why people buy, how to influence behavior ethically, and how to make better marketing decisions.
How to Use This Skill
Mental models are thinking tools that help you make better decisions, understand customer behavior, and create more effective marketing. When helping users:
- Identify which mental models apply to their situation
- Explain the psychology behind the model
- Provide specific marketing applications
- Suggest how to implement ethically
Foundational Thinking Models
First Principles
Break problems down to basic truths and build solutions from there. Instead of copying competitors, ask "why" repeatedly to find root causes.
Jobs to Be Done
People don't buy products—they "hire" them to get a job done. Focus on the outcome customers want, not features.
Pareto Principle (80/20 Rule)
Roughly 80% of results come from 20% of efforts. Identify and focus on the vital few.
Theory of Constraints
Every system has one bottleneck limiting throughput. Find and fix that constraint before optimizing elsewhere.
Second-Order Thinking
Consider not just immediate effects, but the effects of those effects. A flash sale boosts revenue (first order) but may train customers to wait for discounts (second order).
Understanding Buyers
Mere Exposure Effect
People prefer things they've seen before. Familiarity breeds liking. Consistent brand presence builds preference over time.
Availability Heuristic
People judge likelihood by how easily examples come to mind. Case studies and testimonials make success feel more achievable.
Endowment Effect
People value things more once they own them. Free trials and freemium models let customers "own" the product.
Zero-Price Effect
"Free" is psychologically different from any price. The jump from $1 to $0 is bigger than $2 to $1.
Status-Quo Bias
People prefer the current state. Make the transition feel safe and easy. "Import your data in one click."
Paradox of Choice
Too many options overwhelm and paralyze. Three pricing tiers beat seven.
Peak-End Rule
People judge experiences by the peak moment and the end, not the average. Design memorable peaks and strong endings.
Influencing Behavior
Reciprocity Principle
People feel obligated to return favors. Give value before asking for anything.
Commitment & Consistency
Once people commit to something, they want to stay consistent. Get small commitments first.
Social Proof
People follow what others are doing. Show customer counts, testimonials, logos, reviews.
Scarcity / Urgency
Limited availability increases perceived value. Only use when genuine.
Loss Aversion
Losses feel twice as painful as equivalent gains. "Don't miss out" beats "You could gain."
Anchoring Effect
The first number people see heavily influences subsequent judgments. Show the higher price first.
Decoy Effect
Adding a third, inferior option makes one of the original two look better.
Framing Effect
"90% success rate" vs. "10% failure rate" are identical but feel different. Frame positively.
Pricing Psychology
Charm Pricing
$99 feels much cheaper than $100. The left digit dominates perception.
Rounded-Price Effect
Round numbers feel premium. Use $100 for premium, $99 for value positioning.
Rule of 100
Under $100: percentage discounts seem larger ("20% off")
Over $100: absolute discounts seem larger ("$50 off")
Mental Accounting
"$1/day" feels cheaper than "$30/month." Reframe the expense favorably.
Design & Delivery Models
Hick's Law
Decision time increases with choices. One clear CTA beats three.
BJ Fogg Behavior Model
Behavior = Motivation × Ability × Prompt. All three must be present for action.
EAST Framework
Make desired behaviors: Easy, Attractive, Social, Timely.
Goal-Gradient Effect
People accelerate effort as they approach a goal. Show progress bars.
Quick Reference
| Challenge | Relevant Models |
|---|
| Low conversions | Hick's Law, Activation Energy, BJ Fogg |
| Price objections | Anchoring, Framing, Mental Accounting |
| Building trust | Authority, Social Proof, Reciprocity |
| Increasing urgency | Scarcity, Loss Aversion, Zeigarnik Effect |
| Retention/churn | Endowment Effect, Switching Costs, Status-Quo Bias |
| Decision paralysis | Paradox of Choice, Default Effect |
Questions to Ask
If you need more context:
- What specific behavior are you trying to influence?
- What does your customer believe before encountering your marketing?
- Where in the journey (awareness → consideration → decision) is this?
- What's currently preventing the desired action?
Related Skills
- PageCro: Apply psychology to page optimization
- Copywriting: Write copy using psychological principles
- PopupCro: Use triggers and psychology in popups
- PricingStrategy: For pricing psychology in depth
- AbTestSetup: Test psychological hypotheses