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git-best-practices

Git best practices for ensuring proper .gitignore setup and git workflow management. Use this skill when initializing new projects, working with package managers (npm, pip, etc.), or making git commits.

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pmarashian/cursor-agent-skills
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February 13, 2026 at 19:51
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git-best-practices
description
Git best practices for ensuring proper .gitignore setup and git workflow management. Use this skill when initializing new projects, working with package managers (npm, pip, etc.), or making git commits.
# Git Best Practices Skill This skill provides comprehensive guidelines for proper git workflow management, with a focus on `.gitignore` setup and preventing accidental commits of unwanted files. ## .gitignore Management ### Critical: Always Check Before Initializing Package Managers **BEFORE** initializing npm, pip, poetry, cargo, or any other package manager: 1. **Check if `.gitignore` exists**: Use `ls -la .gitignore` or check via file system 2. **If `.gitignore` doesn't exist**: Create it with appropriate patterns for your project type 3. **If `.gitignore` exists**: Verify it includes the necessary patterns for your package manager 4. **After creating/updating `.gitignore`**: Verify it's working with `git status` to ensure ignored files don't appear ### Required Patterns by Project Type #### Node.js / npm / yarn / pnpm ``` node_modules/ npm-debug.log* yarn-debug.log* yarn-error.log* pnpm-debug.log* .pnpm-store/ ``` #### Python / pip / poetry ``` __pycache__/ *.py[cod] *$py.class *.so .Python env/ venv/ ENV/ env.bak/ venv.bak/ .venv pip-log.txt pip-delete-this-directory.txt .pytest_cache/ .coverage htmlcov/ *.egg-info/ dist/ build/ ``` #### Rust / cargo ``` target/ Cargo.lock ``` #### Go ``` *.exe *.exe~ *.dll *.so *.dylib *.test *.out go.work ``` #### Java / Maven / Gradle ``` *.class *.log *.jar *.war *.ear target/ build/ .gradle/ .idea/ *.iml ``` ### Universal Patterns (All Projects) These should be included in every `.gitignore`: ``` # Environment files .env .env.local .env.*.local .env.development .env.production .env.test *.env # Build outputs dist/ build/ .next/ out/ *.tsbuildinfo # OS files .DS_Store .DS_Store? ._* .Spotlight-V100 .Trashes ehthumbs.db Thumbs.db Desktop.ini # Logs *.log logs/ npm-debug.log* yarn-debug.log* yarn-error.log* pnpm-debug.log* lerna-debug.log* # Editor files (optional - include if not using shared IDE config) .idea/ .vscode/ *.swp *.swo *~ .project .classpath .settings/ # Temporary files *.tmp *.temp .cache/ ``` ## Git Workflow Best Practices ### Before Committing 1. **Always check `git status`** before committing to see what will be committed: ```bash git status ``` 2. **Review the output carefully**: - Ensure no sensitive files are staged (`.env`, secrets, API keys) - Verify `node_modules/` or other build artifacts aren't included - Check that only intended files are staged 3. **If unwanted files appear**: - Check if `.gitignore` exists and has the correct patterns - Update `.gitignore` if needed - Remove files from staging: `git reset HEAD <file>` - Verify with `git status` again ### Commit Message Format Use the existing project format: ``` feat: TASK-{id} - {description} ``` Examples: - `feat: TASK-123 - Add user authentication` - `feat: TASK-456 - Fix memory leak in data processor` ### Never Commit - **Sensitive files**: `.env`, `.env.local`, any file containing secrets, API keys, passwords - **Build artifacts**: `node_modules/`, `dist/`, `build/`, compiled binaries - **OS files**: `.DS_Store`, `Thumbs.db` - **Large binary files**: Unless using Git LFS (Large File Storage) - **IDE-specific files**: Unless the project explicitly includes them in version control ### Verifying .gitignore Effectiveness After creating or updating `.gitignore`: 1. Run `git status` to see what files git is tracking 2. If ignored files still appear, they may have been previously tracked: ```bash # Remove from git cache (but keep local files) git rm --cached <file> # Or for directories: git rm -r --cached <directory> ``` 3. Commit the removal: `git commit -m "chore: Remove tracked files that should be ignored"` 4. Verify again with `git status` ## Project-Specific Considerations ### When Initializing a New Project 1. Create `.gitignore` **before** running `npm init`, `pip install`, etc. 2. Include patterns for your package manager 3. Initialize git: `git init` (if not already initialized) 4. Verify `.gitignore` is working before proceeding ### When Adding New Dependencies 1. Check `git status` after installing packages 2. Ensure new build artifacts are ignored 3. If new file types appear, update `.gitignore` accordingly ### When Working with Multiple Languages If a project uses multiple languages/frameworks, include patterns for all of them: - Node.js + Python: Include both `node_modules/` and `__pycache__/` - React + Python backend: Include `.next/` or `dist/` plus Python patterns ## Quick Reference Checklist Before committing: - [ ] `.gitignore` exists and is appropriate for the project type - [ ] Ran `git status` and reviewed output - [ ] No sensitive files (`.env`, secrets) are staged - [ ] No build artifacts (`node_modules/`, `dist/`, etc.) are staged - [ ] Commit message follows format: `feat: TASK-{id} - {description}` - [ ] `.gitignore` is working correctly (ignored files don't appear in `git status`) ## Common Mistakes to Avoid 1. **Initializing package managers before creating `.gitignore`** - This can lead to `node_modules/` or similar directories being tracked 2. **Assuming `.gitignore` works retroactively** - Files already tracked by git will continue to be tracked even if added to `.gitignore` - Use `git rm --cached` to untrack them 3. **Committing without checking `git status`** - Always verify what you're committing 4. **Including sensitive data in commits** - Double-check for `.env` files, API keys, passwords - If accidentally committed, use `git reset` or `git commit --amend` (if not pushed) 5. **Forgetting project-specific patterns** - Different projects need different `.gitignore` patterns - Tailor the `.gitignore` to the project's technology stack ## Pre-Commit Checklist Before committing, verify: - [ ] TypeScript compilation passes (`npx tsc --noEmit`) - [ ] No console errors in browser testing - [ ] All success criteria verified - [ ] Progress.txt updated ## Pre-Commit Hooks Consider adding pre-commit hooks for: - TypeScript compilation check - Linter checks - Test execution Document hook setup in project README if implemented. ## Pre-Commit Validation **Run TypeScript compilation check before commit:** ```bash # Before committing, verify compilation npx tsc --noEmit # If errors exist, fix them before committing ``` **Verify no console errors:** ```bash # Check for console errors in browser agent-browser console | grep -i "error" # Or check build output npm run build 2>&1 | grep -i "error" ``` **Check git status before staging:** ```bash # Always check what will be committed git status # Review changes git diff # Stage only relevant files git add src/scenes/GameScene.ts ``` **Review changes with git diff:** ```bash # Review all changes git diff # Review staged changes git diff --staged # Review specific file git diff src/scenes/GameScene.ts ``` ## Commit Message Patterns **Format: "feat: TASK-ID - Description"** ```bash # Examples git commit -m "feat: US-033 - Add wizard character sprite" git commit -m "feat: US-034 - Implement timer countdown" git commit -m "feat: US-035 - Add scene transition animations" ``` **Include task ID for traceability:** ```bash # Always include task ID git commit -m "feat: TASK-{id} - {description}" # Examples git commit -m "feat: US-036 - Fix maze generation error handling" ``` **Use conventional commit types:** ```bash # Types: feat, fix, chore, docs, refactor, test git commit -m "feat: US-037 - Add new feature" git commit -m "fix: US-038 - Fix bug" git commit -m "chore: US-039 - Update dependencies" ``` **Keep messages descriptive but concise:** ```bash # ✅ GOOD: Descriptive but concise git commit -m "feat: US-040 - Add coin collection sound effect" # ❌ BAD: Too vague git commit -m "feat: US-040 - Update code" # ❌ BAD: Too verbose git commit -m "feat: US-040 - Add coin collection sound effect that plays when player collects coin and updates score and triggers animation" ``` ## Workflow Patterns **Check git status before operations:** ```bash # Before any git operation, check status git status # See what files changed git status --short # See untracked files git status --untracked-files=all ``` **Stage only relevant files:** ```bash # Stage specific files git add src/scenes/GameScene.ts git add src/scenes/GameOverScene.ts # Don't stage everything # ❌ git add . # Only if you're sure ``` **Commit after verification passes:** ```bash # 1. Make changes # 2. Verify TypeScript compilation npx tsc --noEmit # 3. Verify browser testing agent-browser open http://localhost:3000 # 4. Stage files git add src/ # 5. Commit git commit -m "feat: TASK-ID - Description" ``` **Update progress.txt before commit:** ```bash # Update progress.txt with task completion echo "## Task Complete" >> tasks/progress.txt echo "- [x] All criteria met" >> tasks/progress.txt # Then commit git add tasks/progress.txt git commit -m "feat: TASK-ID - Description" ```
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