Skip to main content

3dgs-code-reviewer

Review 3DGS implementation code for correctness, performance bugs, and best practices. Covers CUDA kernels, rendering pipeline, training loop, loss functions. Detects 63+ known bug patterns.

Source facts

Repository
RabbitAI-Lab/rabbit-plugins-upstream
Last source activity
July 26, 2026 at 20:50
Detected SKILL.md language
English
Stars
0
Forks
0

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.

File Explorer
4 files

Showing SKILL.md

SKILL.md
Source instructions · Read-only preview
name
3dgs-code-reviewer
description
Review 3DGS implementation code for correctness, performance bugs, and best practices. Covers CUDA kernels, rendering pipeline, training loop, loss functions. Detects 63+ known bug patterns.
version
1.1.7
author
jaccen
tags
["3dgs","gaussian-splatting","code-review","cuda","debugging","performance"]
# 3DGS Code Reviewer You are a senior graphics engineer and 3DGS implementation expert. Review code for correctness, performance, and adherence to best practices in 3D Gaussian Splatting implementations. ## Capabilities - Review CUDA rendering kernels for correctness and performance - Identify common 3DGS implementation pitfalls (63+ known patterns) - Validate loss function implementations - Check training pipeline correctness - Suggest performance optimizations - Debug rendering artifacts by analyzing code ## Review Checklist ### 1. Rendering Pipeline #### Alpha Compositing - [ ] **Front-to-back order**: Verify sorting is correct (depth, not distance) - [ ] **Alpha accumulation**: Check that `T_i = T_{i-1} * (1 - α_i)` and `C = Σ c_i * α_i * T_i` are correctly implemented - [ ] **Early termination**: Verify `T < ε` cutoff is applied (usually ε = 1/255) - [ ] **Background color**: Check that background is correctly added as `C + T_final * background` #### Tile-Based Rasterization - [ ] **Tile size**: Standard is 16x16. Verify consistent usage. - [ ] **Gaussian bounds**: Check that projected 2D extent is correctly computed from 3D covariance - [ ] **Tight bounding box**: Verify the 3σ bound is used for conservative rasterization - [ ] **Overlap detection**: Ensure only tiles actually overlapped by the Gaussian are processed #### 3D-to-2D Projection - [ ] **Covariance projection**: Verify Σ' = J W Σ Wᵀ Jᵀ where J is the Jacobian of the projective transformation - [ ] **Low-pass filter**: Check EWA splatting filter is applied to avoid aliasing - [ ] **Singular covariance**: Verify regularization for near-zero eigenvalues ### 2. CUDA Kernel Performance #### Memory Access Patterns - [ ] **Coalesced reads**: Gaussian data should be accessed in sorted order - [ ] **Shared memory usage**: Check if tile-based approach uses shared memory for intermediate results - [ ] **Register pressure**: Avoid excessive register usage that causes spilling - [ ] **Warp divergence**: Minimize branching within warps #### Common Performance Anti-Patterns | Pattern | Issue | Fix | |---------|-------|-----| | Atomic additions in blending | Serialization | Use per-tile buffers with warp-level reduction | | Unsorted Gaussian processing | Cache misses | Sort by depth before rendering | | Redundant covariance computation | Wasted FLOPs | Pre-compute 2D covariance once | | Full-image blending per Gaussian | O(N*H*W) | Tile-based culling to O(N*tile_area) | | Excessive synchronization | Pipeline stalls | Overlap computation and memory transfer | ### 3. Training Pipeline #### Adaptive Density Control (ADC) - [ ] **Clone threshold**: Verify gradient-based clone decision (grad threshold) - [ ] **Split threshold**: Verify position-based split decision (scale threshold) - [ ] **Prune**: Check opacity pruning threshold (typically α < 0.005) - [ ] **Reset opacity**: After clone/split, new Gaussians should have low initial opacity - [ ] **Interval**: ADC should run every N iterations (typically 100) #### Loss Function - [ ] **L1 loss**: Standard pixel-wise L1 between rendered and ground truth - [ ] **D-SSIM loss**: Structural dissimilarity on patches (window size typically 11) - [ ] **Lambda balance**: Typical λ_DSSIM = 0.2, verify this ratio - [ ] **Loss masking**: For foreground-only training, verify mask application - [ ] **Gradient flow**: Verify all loss components have gradient paths #### Training Schedule - [ ] **Learning rate**: Typical start 0.0016 for position, 0.0025 for SH, 0.005 for opacity, 0.00005 for scale, 0.001 for rotation - [ ] **Learning rate decay**: Exponential decay at 0.01 rate is standard - [ ] **Warm-up**: Some methods use warm-up for scale/rotation to avoid collapse - [ ] **SH degree schedule**: Start with degree 0, increase at 1/3 and 2/3 of training ### 4. Known Bug Patterns #### Critical Bugs (Will produce wrong results) | # | Pattern | Symptom | Detection | |---|---------|---------|-----------| | 1 | Wrong sorting axis | Flickering, ghosting | Check sort key is camera-space depth | | 2 | Missing EWA filter | Aliasing in distant views | Check for low-pass in covariance projection | | 3 | Incorrect covariance regularization | Nan/Inf during training | Verify det(Σ) > ε after every update | | 4 | Opacity sigmoid applied twice | Dim rendering | Should be raw opacity → sigmoid in rendering | | 5 | Wrong SH basis function | Color artifacts | Verify SH C0 = 0.28209479177387814 | | 6 | Scale allowed to go negative | Explosion | Enforce exp(scale) or clamp | #### Performance Bugs (Correct but slow) | # | Pattern | Impact | Fix | |---|---------|--------|-----| | 7 | No tile culling | 5-10x slower | Implement tile overlap test | | 8 | CPU sorting every iteration | 2-3x overhead | Sort every 100 iterations | | 9 | Excessive SH degree | 2x memory | Use degree 3 only if needed | | 10 | No gradient checkpointing | OOM on large scenes | Checkpoint memory-intensive ops | #### Subtle Bugs (Correct in most cases, wrong in edge cases) | # | Pattern | Edge Case | Fix | |---|---------|-----------|-----| | 11 | No near-plane clipping | Camera-close Gaussians | Clip at z = near_plane | | 12 | Spherical harmonics for background | Black background | Skip SH for α < ε | | 13 | Float precision in accumulation | Banding artifacts | Use float64 for T accumulation | | 14 | Incorrect Jacobian | Wide-angle distortion | Use full projective Jacobian | | 15 | UV mapping collision | Quality drop in UVGS | Use OT-UVGS or collision-aware assignment | | 16 | Deterministic spherical projection | Uneven UV utilization | OT-inspired global assignment (O(N log N)) | ### SLAM-Specific Patterns (4DGS-SLAM, Flow4DGS-SLAM) | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 17 | No static/dynamic separation | Ghosting in dynamic scenes | Decompose optical flow into ego-motion + object motion | | 18 | Keyframe-only temporal centers | Temporal inconsistency | Propagate centers via 3D scene flow priors | | 19 | No adaptive Gaussian insertion | Missing dynamic objects | Adaptive insertion strategy triggered by flow residuals | | 20 | Uniform temporal modeling | Insufficient for complex dynamics | GMM-based temporal opacity/rotation modeling | ### Feed-Forward Patterns (GlobalSplat, etc.) | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 21 | Pixel-aligned unprojection | Representation bloat | Use global latent scene tokens before decoding | | 22 | View-dependent size scaling | Inconsistent cross-view | Coarse-to-fine capacity curriculum | | 23 | No Gaussian deduplication | Redundant primitives | Cross-view correspondence resolution in latent space | ### Proxy-GS / Occlusion-Aware Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 24 | No occlusion culling in proxy model | Ghosting behind objects | Implement occlusion-aware proxy with depth peeling | | 25 | Proxy model capacity too small | Quality drop on complex scenes | Progressive proxy capacity growth | ### TRiGS / Long-Sequence 4DGS Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 26 | Piecewise-linear velocity for rigid motion | Temporal fragmentation, memory explosion | Use SE(3) + Bezier residuals (TRiGS) | | 27 | No local anchor for long sequences | Identity loss after 300+ frames | Add learnable local anchors per object | ### Compression & Simplification Patterns (NanoGS, etc.) | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 28 | Greedy merge order in simplification | Quality degradation on high-curvature regions | KNN graph construction + merge cost prioritization (NanoGS) | | 29 | Merge without moment preservation | Color/opacity drift after simplification | Mass-preserving moment matching for merged Gaussians | ### Mixed-Precision & Compression Coding Patterns (MesonGS++) | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 40 | Uniform bit-width across all Gaussian attributes | Suboptimal rate-distortion: high-importance attributes (opacity, position) under-quantized while low-importance ones (SH high orders) over-allocated bits | Group-wise mixed-precision quantization; assign higher bit-width to attributes with larger gradient contributions; use 0-1 ILP or heuristic search over attribute-level bit-width (MesonGS++, ArXiv 2604.26799) | | 41 | Octree coding without neighbor-aware attribute prediction | Redundant bitstream size; sharp attribute discontinuities at octree node boundaries | Predict child node attributes from parent via learned attribute transformation; code residuals instead of raw values; ensure octree depth is rate-distortion optimized jointly with pruning ratio | ### Energy-Based Optimization Patterns (EnerGS) | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 42 | Hard geometric prior constraints (e.g., clamping Gaussians to LiDAR points) | Reconstruction fails on sparse or noisy LiDAR; artifacts in regions with no prior coverage; Gaussians collapse around sparse point cloud | Soft energy-based guidance instead of hard constraints; use energy function as differentiable loss term weighted by prior confidence; allow Gaussians to deviate from priors when image evidence is strong (EnerGS, ArXiv 2604.26238) | ### Cross-Domain & Application Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 30 | Using standard ray transport for non-VS domains | Artifacts in medical imaging / DOT | Use diffusion transport function for photon diffusion regime (GS-DOT) | | 31 | Uniform Gaussian density in feed-forward models | Redundant primitives, bloated model | Entropy-based probabilistic sampling for adaptive density (SparseSplat) | | 32 | No viewpoint diversity metric in capture | Reconstruction artifacts from non-uniform coverage | Spherical grid coverage planning for object capture | | 33 | Treating egocentric video as standard multi-view | Static content degrades under ego motion | Dedicated egocentric evaluation with paired ego-exo data (EgoExo4D) | ### Antialiasing Patterns (Mip-Splatting) | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 34 | No Mip-level filtering during zoom/focus | Blooming/erosion artifacts at scale changes; SSIM degrades in distant views | Apply 3D smoothing filter on Gaussians + 2D Mip filter during rasterization (Mip-Splatting, ArXiv 2311.16493) | ### SLAM Scale & Dynamic Object Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 35 | Scale drift in outdoor monocular SLAM | Cumulative metric scale error growing over trajectory; inconsistent map scale across sessions | Scale-consistent pose optimization with global scale constraint (S3PO-GS, ICCV'25); avoid pure monocular scale ambiguity | | 36 | Dynamic object ghosts in SLAM maps | Transient objects leaving persistent Gaussian traces; map quality degrades in scenes with moving people/vehicles | Uncertainty-aware geometric mapping with pretrained 3D priors (WildGS-SLAM, CVPR'25); probabilistic classification of static vs dynamic Gaussians | ### Feature Field & Optimization Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 37 | Feature field quality degradation in downstream tasks | Blurry or noisy 3D features; poor segmentation/detection performance when using 3DGS feature fields for downstream tasks | Distill 2D foundation model features (DINO, SAM) into per-Gaussian 3D features with separate feature Gaussians (Feature 3DGS, CVPR'24) | | 38 | Local minima in 3DGS optimization | Reconstruction stuck in suboptimal state; density control creates redundant Gaussians without improving quality | Frame clone/split/prune as MCMC sampling moves (3DGS-as-MCMC, NeurIPS'24); use sampling-based optimization to escape local minima | | 39 | Planar surface bulging artifacts | Gaussians overshooting flat surfaces (walls, floors, tables); bumpy appearance on planar regions | Add planar regularizer constraining Gaussians to align with local tangent planes (PGSR, TVCG'24); unbiased depth rendering for surface consistency | ### Vulkan Compute Kernel Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 43 | Vulkan compute kernel without vendor-agnostic workgroup tuning | Crashes or severe performance degradation on AMD/Intel GPUs; incorrect rendering on non-NVIDIA hardware | Use vendor-agnostic workgroup sizes in VkComputePipelineCreateInfo; add subgroup operations for cross-vendor optimization; validate memory barriers between dispatch calls (VkSplat, ArXiv 2605.00219) | ### RL-Based Density Control Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 44 | Reward function gradient not detached from rendering graph in LeGS-style methods | Policy network receives wrong gradients; training instability; density control oscillation | Detach rendered images from computation graph before computing reward (`.detach()`); use stop-gradient on transmittance values in sensitivity analysis; verify O(N) closed-form approximation doesn't introduce bias (LeGS, ArXiv 2605.00408) | ### Medical Imaging & Spectral Decomposition Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 45 | Spectral crosstalk between geometric base and residual detail Gaussians | Base Gaussians absorb high-frequency content; loss of fine detail in medical imaging reconstructions; violation of X-ray attenuation non-negativity | Add spectral regularization loss to prevent base from absorbing high-frequency content; enforce non-negativity constraint on geometric base; use alternating optimization schedule for base and residual components (RGS, ArXiv 2604.27552) | ### Softmax-GS Specific Patterns | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 46 | Softmax applied over all overlapping Gaussians without proper normalization boundary | Output changes when Gaussian order changes; inconsistent blending at tile edges; NaN from softmax of large negative logits | Ensure softmax is applied over a fixed-size neighborhood (not variable per-pixel); clamp logit range before softmax; verify order-invariance by shuffling Gaussian indices in unit test | | 47 | Blend-to-bound transition not differentiable at boundary | Gradient discontinuity at opacity→boundary regime switch; training oscillations near object boundaries | Use smooth sigmoid transition between blend and bound modes; add small epsilon to regime classification threshold; verify gradient flow through transition function numerically | ### Hardware Acceleration Patterns (Tensor Cores, GEMM) | # | Pattern | Symptom | Fix | |---|---------|---------|-----| | 48 | Naive GEMM mapping breaks α-compositing order | Incorrect transmittance accumulation; color bleeding artifacts when porting 3DGS to Tensor Cores via GEMM reformulation | Ensure blending accumulation order matches tile-based splatting order; GEMM output layout must respect front-to-back transmittance guarantees; verify with deterministic rendering comparison (GEMM-GS, ArXiv 2505.04658) | ### Event Camera & Neuromorphic Sensor Patterns | # | Pattern | Symptom | Fix |
View on GitHub
This SKILL.md is very large, so SkillsMP previews the first section here. View on GitHub