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input-mapper

Stars443
Forks35
UpdatedApril 28, 2026 at 07:55

Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Called by project-scaffold (initial setup), workers (new mechanics), and the dispatching role (GDD changes requiring new inputs).

Installation

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SKILL.md
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