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economy-design

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UpdatedApril 4, 2026 at 17:10

Resource flow architecture, currency system design, inflation/deflation diagnosis, sink/source balancing, crafting economies, LiveOps event budgeting, and economy simulation modeling. Use when designing resource systems from scratch, adding currencies or stores, setting crafting costs or reward magnitudes, diagnosing inflation or wealth stratification, planning monetization, designing LiveOps events, or when veteran players stockpile while new players feel locked out. Goes deeper than game-balance's economy health check — this is the architectural skill for building and sustaining entire economic systems.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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