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encounter-design

Stars5
Forks3
UpdatedApril 4, 2026 at 17:10

Spatial design, enemy behavior, encounter composition, and environmental flow. Use when designing combat encounters, enemy AI, level layouts, boss fights, environmental puzzles, placing enemies or items in space, designing world structure, or when encounters feel repetitive, unfair, or tactically flat. Covers the Encounter Triangle (space, adversaries, resources), combat space vocabulary, enemy archetypes, AI behavior patterns, encounter pacing, environmental guidance, world structure, and environmental storytelling.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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