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experience-design

Session-level engagement: core loop health, the experience triangle (mechanics, fiction, feedback), emotion layering, tension curves, pacing, and whether choices are meaningful. Use when designing or diagnosing the engagement loop, planning the emotional arc of a session or campaign, deciding what to cut, or when a feature is mechanically complete and still not fun. Reach for this on 'it works but it's boring', 'it's samey', 'sessions feel forgettable', or 'the choices don't matter'. This is the session altitude: for a single mechanic's quality use game-design, for moment-to-moment impact use game-feel, for system-of-systems depth use systems-design.

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Source facts

Repository
rbergman/dark-matter-marketplace
Last source activity
August 8, 2026 at 17:56
Detected SKILL.md language
English
Stars
11
Forks
5

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