Skip to main content
Run any Skill in Manus
with one click

game-feel

Stars5
Forks3
UpdatedMay 3, 2026 at 13:39

Juice, feedback layering, screen shake/particles/sound timing, the perception-action cycle, and 'why does this feel bad?' diagnostics. Use when implementing player actions, combat hits, collectibles, UI transitions, weapon impacts, jumps, dashes, or any moment where the player should *feel* something; when a mechanic functionally works but feels mushy, slow, or unsatisfying; or when playtesters say 'it's missing something.' Covers timing reference numbers (frames per response phase), feedback channels (visual/audio/haptic/screen), and the diagnostic ladder for feel problems.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
readonly