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game-perf

Per-frame performance and GC-pressure optimization for JS/TS game code. Use when editing game loops, update functions, render passes, physics steps, particle systems, or any code that runs every frame; when diagnosing jank, frame drops, or stuttering; when allocations show up in flame graphs; or when the user mentions frame budget, hot paths, or 'feels janky'. Identifies common allocation anti-patterns (spread in loops, .map/.filter chains in update, closures captured per frame) and provides pooled / pre-allocated alternatives.

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Source facts

Repository
rbergman/dark-matter-marketplace
Last source activity
August 8, 2026 at 17:15
Detected SKILL.md language
English
Stars
11
Forks
5

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