Skip to main content
Run any Skill in Manus
with one click

game-perf

Stars5
Forks3
UpdatedMay 3, 2026 at 13:39

Per-frame performance and GC-pressure optimization for JS/TS game code. Use when editing game loops, update functions, render passes, physics steps, particle systems, or any code that runs every frame; when diagnosing jank, frame drops, or stuttering; when allocations show up in flame graphs; or when the user mentions frame budget, hot paths, or 'feels janky'. Identifies common allocation anti-patterns (spread in loops, .map/.filter chains in update, closures captured per frame) and provides pooled / pre-allocated alternatives.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
readonly