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incremental-design

Idle, incremental, and clicker game design: exponential cost curves, growth-rate ratios, prestige and reset layers, offline progress, unlock cadence, and the wall. Use when building an idle or incremental game, adding an idle or offline layer to another genre, designing a prestige or ascension reset, tuning how fast numbers grow, when progress stalls into grind, or when a satirical or spoof idle game still needs to actually work as one. Also covers the incremental layer inside non-idle games โ€” upgrade ladders, passive income, and any system where the player's job is to make a number go up.

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Source facts

Repository
rbergman/dark-matter-marketplace
Last source activity
August 8, 2026 at 17:15
Detected SKILL.md language
English
Stars
11
Forks
5

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