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mechanic-ablation

Determine whether a game mechanic, displayed value, or currency actually affects outcomes, via a four-stage ablation: exercise, sensitivity, ablate, verdict. Use when asked whether a mechanic matters or earns its place, when a change produces no measurable effect on the balance board or sim, when considering cutting a system, or as a routine pass before a milestone. Requires a headless sim of the real loop, seeded determinism, and a bot/policy set. Guards against the common wrong conclusion that an unchanged metric proves a mechanic is inert. Requires a deterministic headless sim and a diverse bot set — for building that instrument use simulation-first-design; this skill is the procedure you run on it.

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Source facts

Repository
rbergman/dark-matter-marketplace
Last source activity
August 8, 2026 at 17:56
Detected SKILL.md language
English
Stars
11
Forks
5

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