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narrative-design

Quest structure, branching narrative architecture, environmental storytelling, dialogue design, and narrative pacing. Use when designing quest systems, writing branching dialogue, structuring story arcs, when narrative feels disconnected from gameplay, when players skip cutscenes, when story contradicts mechanics, or when quests feel like checklists instead of journeys. Treats narrative as a GAME SYSTEM that interacts with other systems โ€” not a layer painted on top. Deepens experience-design's brief Narrative Integration section into full quest architecture, branching patterns, player agency, and narrative health evaluation.

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Source facts

Repository
rbergman/dark-matter-marketplace
Last source activity
August 8, 2026 at 17:15
Detected SKILL.md language
English
Stars
11
Forks
5

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