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player-ux

Cognitive load for players: perception, attention and memory limits, Gestalt principles for HUD and UI, signal-noise discipline, onboarding ramps, tooltips and affordances, and developer blindness. Use when designing or reviewing a HUD or UI layout, writing a tutorial or first-time-user flow, or when players say 'I didn't see that', 'I didn't know I could do that', 'I missed that it happened', or blame themselves for what is actually a readability failure. Usability problems reliably masquerade as difficulty problems โ€” test readability before tuning difficulty. For access needs specifically (colourblindness, motor, hearing, cognitive) use accessibility-design.

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Source facts

Repository
rbergman/dark-matter-marketplace
Last source activity
August 8, 2026 at 17:56
Detected SKILL.md language
English
Stars
11
Forks
5

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