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launch-graphics

Generate agentOS marketing/launch graphics (launch & social heroes, code-snippet cards) from the committed generators in .claude/skills/launch-graphics/graphics. Use when asked to make, update, or render an agentOS launch image, social image, "agentOS Apps" graphic, or technical code-snippet image.

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Repository
rivet-dev/website
Last source activity
September 21, 2026 at 08:57
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English
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2
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6

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SKILL.md
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name
launch-graphics
description
Generate agentOS marketing/launch graphics (launch & social heroes, code-snippet cards) from the committed generators in .claude/skills/launch-graphics/graphics. Use when asked to make, update, or render an agentOS launch image, social image, "agentOS Apps" graphic, or technical code-snippet image.
# agentOS launch graphics Source generators live in **`.claude/skills/launch-graphics/graphics/`** (committed). Rendered PNGs go to **`~/tmp/agentos-graphics/`** — never commit output images. ## Generate ```bash node .claude/skills/launch-graphics/graphics/render-launch.mjs # launch/social hero → ~/tmp/agentos-graphics/launch.png node .claude/skills/launch-graphics/graphics/render-technical.mjs # code-snippet card → ~/tmp/agentos-graphics/technical.png ``` - Pass an output dir as arg 1 to override (default `~/tmp/agentos-graphics/`). - `render-technical.mjs` needs `shiki` (dev-only, not a repo dep): set `SHIKI_DIR=/path/to/node_modules/shiki` or `pnpm add -D shiki`. - After rendering, open the PNG to review before sharing. ## Editing - Read `.claude/skills/launch-graphics/graphics/README.md` first — it records the brand decisions (palette, fonts, "Apps" treatment, tile styling) to stay on. - Change layout/typography/snippets in the `render-*.mjs` files or `snippets.json`; keep new external logos vendored in `.claude/skills/launch-graphics/graphics/assets/`. - Iterate by re-running and viewing the PNG; tune sizes/spacing until it reads right.
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