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texture-driven-mesh-fitting

Stars23
Forks2
UpdatedMay 1, 2026 at 10:34

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

Installation

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