| name | asset-style-kit-router |
| description | Use when choosing primary/secondary style kits, hybrid ratios, forbidden kits, and Glitch usage for an asset brief. |
| version | 1.0.0 |
| author | Project Agents |
| license | Project-internal |
| metadata | {"hermes":{"tags":["style-router","art-direction"],"related_skills":["asset-prompt-core","asset-generation-brief"]}} |
Asset Style Kit Router
Overview
Routes each asset brief to a style kit strategy. This prevents every asset from becoming a blended mess and keeps Glitch rare.
When to Use
- Before compiling a prompt.
- When an asset request says "make it weird" or "more premium".
- When choosing a legal hybrid.
Routing Rules
| Asset/use | Default route |
|---|
| player baseline, clean weapons, UI | Neon Circuit Lab primary |
| soft enemies, organic hazards, healing/corruption | Bio Goo Nursery primary |
| gadgets, traps, toy machines, comedic impact | Arcade Toy Forge primary |
| rare relics, boss phase breaks, inherited powers | Glitch Relic Archive secondary or rare primary |
Hybrid Contract
primary_kit: "controls 70% silhouette/material/world grammar"
secondary_kit: "controls 30% accent/corruption/VFX pressure"
forbidden: [more_than_two_kits, unclear_primary, common_glitch_spam]
Decision Output
primary_kit:
secondary_kit:
hybrid_ratio:
allowed_vfx_languages:
forbidden_kits:
reason:
Common Pitfalls
- Using Glitch as a generic cool filter.
- Letting secondary kit control silhouette.
- Mixing all four kits into one asset.
Verification Checklist