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rcce2-packet-handler

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UpdatedMay 25, 2026 at 14:50

Add, modify, or harden a packet handler in rcce2's ServerNet.bb or ClientNet.bb. Invoke whenever the work involves the wire protocol — adding a new P_* packet type, fixing a Mid$ offset bug, hardening a handler against malformed input, adding a Case branch to the giant Select Case on packet type, or any code that calls RCE_Send / RCE_StrFromInt$ / RCE_IntFromStr. The wire encoding has subtle conventions (length-prefixed strings, fixed-byte integer fields, paired sender/receiver byte counts) and the server is a single shared process — one unchecked Mid$ or one unguarded array index is a one-packet client-to-server DoS for every connected player. This skill encodes the established encoding, validation, and soft-fail patterns from the existing handlers.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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