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SanthoshReddy352
GitHub creator profile

SanthoshReddy352

Repository-level view of 16 collected skills across 2 GitHub repositories.

skills collected
16
repositories
2
updated
Jun 20, 2026
repository explorer

Repositories and representative skills

creating-simulations
postsecondary-teachers-all-other

Build a small self-contained interactive HTML/JS simulation to teach a concept that's clearer in motion (physics, algorithms, systems, math). Use in the Learning Room when an animation or a thing-the-learner-can-tweak beats a paragraph.

Jun 20, 2026
creating-visuals
postsecondary-teachers-all-other

Add the right picture to a lesson: a Mermaid diagram for structure/flow, or a real online photo for intuition. Use in the Learning Room to make an idea visible rather than only described.

Jun 20, 2026
deep-research
market-research-analysts-and-marketing-specialists-131161

Research a topic in depth and produce a sourced, synthesized answer. Use when the user asks to "research", "look into", "find out about", "compare", or wants a thorough, citation-backed overview rather than a quick fact.

Jun 20, 2026
one-three-one-rule
software-developers

Structured decision-making framework for technical proposals and trade-off analysis. When the user faces a choice between multiple approaches (architecture, tool selection, refactoring, migration paths), produce a 1-3-1: one problem statement, three options…

Jun 20, 2026
organize-files
office-clerks-general-439061

Tidy and organize a folder — sort files by type, find duplicates or clutter, rename/move files into a sensible structure. Use when the user says "organize", "clean up", "sort", or "tidy" a folder like Downloads or Desktop.

Jun 20, 2026
play-media
software-developers

Play and control video or music in Namma Agent's browser. Use when the user says "play X on YouTube", "put on some music", or asks to pause / resume / skip forward / go back / next / previous / fullscreen on what's playing.

Jun 20, 2026
quiz-design
postsecondary-teachers-all-other

Write a short, fair multiple-choice check that reveals whether a learner truly understood an idea (not just memorised words), then act on the result. Use in the Learning Room after teaching a point or finishing a module.

Jun 20, 2026
teaching-with-examples
postsecondary-teachers-all-other

Explain any concept so a curious child could grasp it: define terms plainly, give one concrete real-life analogy per idea, then check understanding. Use in the Learning Room (or any time you're teaching) when introducing or re-teaching a point.

Jun 20, 2026
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