raea-bevy
Writing 3D scenes and 3D games in raea's TypeScript SDK (raea/3d), which Bevy 0.20 draws, and extending that SDK. Use when writing or fixing TSX with Camera3d, Mesh3d, lights, StandardMaterial and other materials, Model (glTF), ImagePlane, Bloom/Fog/ToneMapping or an ECS world drawn with Entities; when a 3D render or play looks wrong; or when adding a Bevy feature to the SDK (the TSX component, its raea-render rows, the engine system).
Source facts
- Repository
- shinyobjectz/raea
- Last source activity
- October 31, 2026 at 20:15
- Detected SKILL.md language
- English
- Stars
- 0
- Forks
- 0
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| name | raea-bevy |
|---|---|
| description | Writing 3D scenes and 3D games in raea's TypeScript SDK (raea/3d), which Bevy 0.20 draws, and extending that SDK. Use when writing or fixing TSX with Camera3d, Mesh3d, lights, StandardMaterial and other materials, Model (glTF), ImagePlane, Bloom/Fog/ToneMapping or an ECS world drawn with Entities; when a 3D render or play looks wrong; or when adding a Bevy feature to the SDK (the TSX component, its raea-render rows, the engine system). |