Skip to main content
Run any Skill in Manus
with one click

async-layer-sync-lag-debugging

Stars0
Forks0
UpdatedJune 7, 2026 at 09:03

Use when a secondary render layer that updates on an asynchronous or coalesced/throttled commit path (compositor blur/mask region, low-frequency mirror/shadow copy, polish-cycle-driven geometry) visibly lags, stutters, overflows, or pops relative to a main layer that renders synchronously every frame, especially during fast size/shape animations.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
readonly