| name | ss14-ecs-systems |
| description | Create or modify SS14 entity systems in C#. Use when implementing gameplay logic, subscriptions, dependencies, public system APIs, or cross-assembly system placement for shared/server/client mechanics. |
SS14 ECS Systems
Use this skill when touching EntitySystem classes or moving behavior out of components.
Workflow
- Open
references/system-patterns.md.
- Open
references/component-system-example.md for a concrete pattern.
- Open
references/dependency-and-subscription-style.md for wiring style.
- Open
references/shared-server-client-split.md when the mechanic spans assemblies.
- Open
references/try-can-do-pattern.md for the standard public-action flow.
- Place the system in the correct assembly.
- Keep handlers thin and route actions through reusable public APIs.
Reference Map
references/system-patterns.md
references/component-system-example.md
references/dependency-and-subscription-style.md
references/shared-server-client-split.md
references/try-can-do-pattern.md
../ss14-gameplay-feature/references/open-space-gameplay-map.md
../ss14-ecs-basics/references/ecs-primer.md
../ss14-ecs-basics/references/simple-system-walkthrough.md