| name | ss14-localization-strings |
| description | Add or review SS14 localization strings and localized C# usage. Use when changing player-facing text, FTL keys, Loc.GetString calls, localized prototype names or descriptions, or ensuring gameplay and UI text is properly localized. |
SS14 Localization Strings
Use this skill for FTL changes and localized string usage from C# or prototypes.
Workflow
- Open
references/localization-policy.md.
- Open
references/localization-examples.md when you need a concrete pattern.
- Open
references/ftl-naming-and-layout.md for file and key layout.
- Open
references/prototype-and-marking-examples.md for localized content data.
- Open
references/selectors-and-entity-args.md for entity-aware FTL patterns.
- Add FTL whenever a player-facing string changes.
- Keep localization IDs specific and feature-scoped.
Reference Map
references/localization-policy.md
references/localization-examples.md
references/ftl-naming-and-layout.md
references/prototype-and-marking-examples.md
references/selectors-and-entity-args.md
../ss14-localization-code/references/entity-name-and-popup-patterns.md