| name | ue5-mobile-ui |
| description | Use when changing any UE5 player-facing menu, HUD, pause surface, settings surface, touch control, or smartphone layout. Applies to UMG/CommonUI choice, safe zones, touch hit targets, information density, keyboard-hint suppression, and keeping the playfield visible on phones. |
| source_skill_id | strmt7-project-air-defense-agents-skills-ue5-mobile-ui-skill-md |
| category | Game, mobile & visual QA |
| source_mirror | ../../../../../skills/by-category/game-mobile-visual-qa/selected-project-reference/ue5-mobile-ui/SKILL.md |
| benchmark_status | artifact_gated |
ue5-mobile-ui
Use this skill when the task matches the description above or the source path clearly applies. Start with this concise entrypoint; open ../../../../../skills/by-category/game-mobile-visual-qa/selected-project-reference/ue5-mobile-ui/SKILL.md only when implementation details, commands, assets, or references are needed.
Workflow
- Confirm the task matches this skill's scope.
- Read the local source mirror if more detail is required.
- Follow repository-level
AGENTS.md; use one AI session only.
- Keep claims tied to files, commands, citations, or benchmark artifacts.
Verification
- Source mirror:
../../../../../skills/by-category/game-mobile-visual-qa/selected-project-reference/ue5-mobile-ui/SKILL.md
- Source commit:
77f082fe23a86ded15e696a22955b2a890da2fce
- Static benchmark results: see
docs/benchmark-results.md
- Runtime artifacts recorded by this entrypoint:
0
- Assigned scenarios:
skill-proof-strmt7-project-air-defense-agents-skills-ue5-mobile-ui-skill-md, game-mobile-and-visual-qa-air-defense-android-benchmarks, game-mobile-and-visual-qa-coco-captions, game-mobile-and-visual-qa-owasp-juice-shop
Do not claim this skill passed a runtime benchmark until a validated artifact exists.