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Subhan-code/oxygen-ui-solana

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skills collected
14
GitHub stars
18
GitHub forks
4

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Skills in this repository

classification pending

Showing 14 of 14 collected skills.

occupation
unclassified
description

Design and build web animations that feel right, grounded in the complete "Animations on the Web" course (animations.dev). Use proactively whenever building or improving motion — deciding whether to animate, choosing easing/duration/springs, implementing…

updated
occupation
unclassified
description

Reduced motion for web animation — ship every animation as two variants so motion never makes someone sick or distracted. Use when adding or reviewing `prefers-reduced-motion` handling; when deciding what an animation should become under reduced motion; when…

updated
occupation
unclassified
description

Frame budget for web motion — hold 60fps by animating composite-only properties and keeping animation off the main thread. Use when an animation is janky, choppy, or drops frames; when choosing which property to animate (`transform`/`opacity` vs…

updated
occupation
unclassified
description

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding; "one shape turning into another" → Morph). Use…

updated
occupation
unclassified
description

Animate with CSS alone — transitions, `@keyframes`, transforms, 3D, and `clip-path` — at the craft bar of the "Animations on the Web" course (animations.dev). Use when writing or fixing CSS motion, deciding between a transition and a keyframe animation,…

updated
occupation
unclassified
description

Diagnose an animation that feels off, janky, or broken and name the exact cause before touching code — the diagnosis loop from the "Animations on the Web" course (animations.dev). Use when an animation feels wrong but the user can't say why, when motion is…

updated
occupation
unclassified
description

Searches a UI for the few places motion would genuinely help, and names what should stay static. Read-only.

updated
occupation
unclassified
description

Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible, the way the "Animations on the Web" course (animations.dev) teaches. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a…

updated
occupation
unclassified
description

Audits a codebase's motion against the animations.dev craft bar and writes self-contained plans another agent can execute. Read-only on source code.

updated
occupation
unclassified
description

Interview the user relentlessly about an animation before any of it gets built — one decision at a time, each with a recommended answer — until a motion brief has no blanks. Use when motion needs to be decided or stress-tested before it's implemented, when…

updated
occupation
unclassified
description

Build animations with Motion for React (`motion/react`, formerly Framer Motion) the way the "Animations on the Web" course (animations.dev) teaches — and debug them when the magic misfires. Use when writing motion components, exit animations, layout or…

updated
occupation
unclassified
description

Picks the tool for a UI or motion task from the set the "Animations on the Web" course (animations.dev) actually uses and trusts, instead of hand-rolling a toast or installing whatever is trending. Use when choosing between CSS, WAAPI, Motion, GSAP and React…

updated
occupation
unclassified
description

Reviews animation and motion code against a high craft bar derived from the "Animations on the Web" course (animations.dev). Default to flagging; approval is earned.

updated
occupation
unclassified
description

Build scroll-triggered reveals and scroll-driven animation with the restraint and craft bar of the "Animations on the Web" course (animations.dev) — and know when a scroll animation shouldn't exist at all. Use when adding fade-in-on-scroll reveals to a…

updated
Showing 14 of 14 collected skills.