| name | jump-kick |
| description | Performs a jumping front kick, leaping up and snapping a kick out at the apex, via a sequence with a root.y arc. Use when a command mentions jump kick, flying kick, jumping front kick, or leap and kick. (For a grounded kick, use karate-kick.) |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["move-leg","bend-knees","balance-and-posture"] |
jump-kick
Spring up and snap one leg out into a kick mid-air, then land.
Composes: move-leg + bend-knees + balance-and-posture
How
- Use a
sequence with loop:false. Load (crouch, root.y~-0.18), apex with one leg snapped out (RightUpLeg~95,RightLeg:0) the other tucked, land to rest.
durationMs ~1100.
Example
- "do a jump kick" ->
{"durationMs":1100,"say":"Hyah!","sequence":{"loop":false,"frames":[{"t":0,"pose":{"LeftUpLeg":[40,0,0],"LeftLeg":[60,0,0],"RightUpLeg":[40,0,0],"RightLeg":[60,0,0]},"root":{"y":-0.18}},{"t":0.5,"pose":{"RightUpLeg":[95,0,0],"RightLeg":[0,0,0],"LeftUpLeg":[30,0,0],"LeftLeg":[40,0,0]},"root":{"y":0.4}},{"t":1,"pose":{"LeftUpLeg":[0,0,180],"LeftLeg":[0,0,0],"RightUpLeg":[0,0,180],"RightLeg":[0,0,0]},"root":{"y":0}}]}}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.