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jill-data-formats

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UpdatedMay 20, 2026 at 14:13

Use when reading, parsing, writing, dumping, or debugging any Jill of the Jungle data file (DMA, SHA, JN, MAC, CFG, VCL, CMF/DDT, Crunched Screen Image) or when reasoning about its byte layout, flag bits, object iTypes, savegame structure, palette handling, or per-file quirks. Examples: "why is this DMA entry parsing wrong?", "add a SHA tile dumper", "what's the layout of the JN object record?", "is the player object always first?", "decode dan.cmf", "parse the VCL sound table", "port the Crunched Screen Image renderer".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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