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metal-performance-design

Design and review high-performance Metal compute, render, and hybrid architectures for Apple GPUs. Use when writing or reviewing Metal host code or MSL; choosing storage modes, resource lifetimes, synchronization, command-buffer structure, bindings, pipeline compilation, threadgroup/SIMD-group algorithms, render-pass attachments, tile-memory techniques, or GPU-driven execution; removing allocation, dispatch, or CPU-GPU wait overhead; or turning Metal profiling evidence into an implementation plan. Use metal-profiling for measurement and this skill for architecture and code changes.

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Source facts

Repository
teddyjfpender/stwo-zig
Last source activity
July 21, 2026 at 16:59
Detected SKILL.md language
English
Stars
4
Forks
1

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