f8-features-assetmanager-workflow | AssetManager | Asset loading (sync/async), AB management, resource loading |
f8-features-audio-workflow | Audio | BGM, voice, SFX playback and volume control |
f8-features-download-workflow | Download | HTTP downloads, resume, progress tracking |
f8-features-event-workflow | Event | Message dispatch, event listening, EventDispatcher |
f8-features-exceltool-workflow | ExcelTool | Config tables, Excel read/write, F8/F7 generation |
f8-features-fsm-workflow | FSM | Finite state machine, states, transitions, blackboard |
f8-features-gameobjectpool-workflow | GameObjectPool | GameObject pooling, spawn/despawn, lifecycle events |
f8-features-hotupdatemanager-workflow | HotUpdateManager | Hot update version management, sub-packages |
f8-features-hybridclr-workflow | HybridCLR | C# code hot update via HybridCLR |
f8-features-input-workflow | Input | Multi-platform input, virtual buttons, device switching |
f8-features-localization-workflow | Localization | Multi-language, component localization, Excel-based |
f8-features-log-workflow | Log | Logging, file writing, LogViewer, error reporting |
f8-features-module-workflow | Module | ModuleCenter lifecycle, StaticModule, ActivityModule, module creation |
f8-features-network-workflow | Network | TCP/KCP/WebSocket client and server |
f8-features-obfuz-workflow | Obfuz | Code obfuscation and protection via Obfuz |
f8-features-procedure-workflow | Procedure | Game flow control, ProcedureNode management |
f8-features-referencepool-workflow | ReferencePool | C# object pooling (IReference) |
f8-features-sdkmanager-workflow | SDKManager | Native platform SDK integration |
f8-features-storage-workflow | Storage | Local data storage, encryption |
f8-features-timer-workflow | Timer | Timer/FrameTimer, server time sync |
f8-features-tween-workflow | Tween | Tween animations, sequences, chains |
f8-features-ui-workflow | UI | UI panel management, BaseView, layer control |