- name
- inkjs-design
- description
- | Use when this capability is needed.
# Ink.js Design
Comprehensive guide for building terminal UIs with Ink.js (React for CLI).
## Quick Start
### Creating a New Component
1. Determine component type: Screen / Part / Common
2. Reference [component-patterns.md](references/component-patterns.md) for similar patterns
3. Add type definitions
4. Implement component
5. Write tests
### Common Issues & Solutions
| Issue | Reference |
|-------|-----------|
| Emoji width misalignment | [ink-gotchas.md](references/ink-gotchas.md#icon-emoji-width) |
| Ctrl+C called twice | [ink-gotchas.md](references/ink-gotchas.md#ctrl-c-handling) |
| useInput conflicts | [ink-gotchas.md](references/ink-gotchas.md#useinput-conflicts) |
| Layout breaking | [responsive-layout.md](references/responsive-layout.md) |
| Screen navigation | [multi-screen-navigation.md](references/multi-screen-navigation.md) |
## Directory Conventions
```
src/cli/ui/
├── components/
│ ├── App.tsx # Root component with screen management
│ ├── common/ # Common input components (Select, Input)
│ ├── parts/ # Reusable UI parts (Header, Footer)
│ └── screens/ # Full-screen components
├── hooks/ # Custom hooks
├── utils/ # Utility functions
└── types.ts # Type definitions
```
## Component Classification
### Screen (Full-page views)
- Represents a complete screen/page
- Handles keyboard input via `useInput`
- Implements Header/Content/Footer layout
- Manages screen-level state
### Part (Reusable elements)
- Reusable UI building blocks
- Optimized with `React.memo`
- Stateless/pure components preferred
- Accept configuration via props
### Common (Input components)
- Basic input components
- Support both controlled and uncontrolled modes
- Handle focus management
- Provide consistent UX
## Essential Patterns
### 1. Icon Width Override
Fix string-width v8 emoji width calculation issues:
```typescript
const WIDTH_OVERRIDES: Record<string, number> = {
"⚡": 1, "✨": 1, "🐛": 1, "🔥": 1, "🚀": 1,
"🟢": 1, "🟠": 1, "✅": 1, "⚠️": 1,
};
const getIconWidth = (icon: string): number => {
const baseWidth = stringWidth(icon);
const override = WIDTH_OVERRIDES[icon];
return override !== undefined ? Math.max(baseWidth, override) : baseWidth;
};
```
### 2. useInput Conflict Avoidance
Multiple useInput hooks all fire - use early return or isActive:
```typescript
useInput((input, key) => {
if (disabled) return; // Early return when inactive
// Handle input...
}, { isActive: isFocused });
```
### 3. Ctrl+C Handling
```typescript
render(<App />, { exitOnCtrlC: false });
// In component
const { exit } = useApp();
useInput((input, key) => {
if (key.ctrl && input === "c") {
cleanup();
exit();
}
});
```
### 4. Dynamic Height Calculation
```typescript
const { rows } = useTerminalSize();
const HEADER_LINES = 3;
const FOOTER_LINES = 2;
const contentHeight = rows - HEADER_LINES - FOOTER_LINES;
const visibleItems = Math.max(5, contentHeight);
```
### 5. React.memo with Custom Comparator
```typescript
function arePropsEqual<T>(prev: Props<T>, next: Props<T>): boolean {
if (prev.items.length !== next.items.length) return false;
for (let i = 0; i < prev.items.length; i++) {
if (prev.items[i].value !== next.items[i].value) return false;
}
return prev.selectedIndex === next.selectedIndex;
}
export const Select = React.memo(SelectComponent, arePropsEqual);
```
### 6. Multi-Screen Navigation
```typescript
type ScreenType = "main" | "detail" | "settings";
const [screenStack, setScreenStack] = useState<ScreenType[]>(["main"]);
const currentScreen = screenStack[screenStack.length - 1];
const navigateTo = (screen: ScreenType) => {
setScreenStack(prev => [...prev, screen]);
};
const goBack = () => {
if (screenStack.length > 1) {
setScreenStack(prev => prev.slice(0, -1));
}
};
```
## Detailed References
### Core Patterns
- [Component Patterns](references/component-patterns.md) - Screen/Part/Common architecture
- [Hooks Guide](references/hooks-guide.md) - Custom hook design patterns
### Advanced Topics
- [Multi-Screen Navigation](references/multi-screen-navigation.md) - Screen stack management
- [Animation Patterns](references/animation-patterns.md) - Spinners and progress bars
- [State Management](references/state-management.md) - Complex state patterns
- [Responsive Layout](references/responsive-layout.md) - Terminal size handling
- [Performance Optimization](references/performance-optimization.md) - Optimization techniques
- [Input Handling](references/input-handling.md) - Keyboard input patterns
### Troubleshooting
- [Ink Gotchas](references/ink-gotchas.md) - Common issues and solutions
- [Testing Patterns](references/testing-patterns.md) - ink-testing-library usage
## Examples
See [examples/](examples/) for practical implementation examples.
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